FindLineOfScrimmage
0x0099fcb0 · 1067 bytes · __cdecl
_Z19FindLineOfScrimmagefbP6VectorP6QAngle
Decompiled
undefined (4 params)
/* FindLineOfScrimmage(float, bool, Vector*, QAngle*) */
longdouble FindLineOfScrimmage(float param_1,bool param_2,Vector *param_3,QAngle *param_4)
{
int iVar1;
CEscapeRoute *pCVar2;
longdouble lVar3;
float fVar4;
float *local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
Vector local_64 [32];
float local_44;
char local_39;
iVar1 = TheEscapeRoute();
if (iVar1 != 0) {
fVar4 = param_1 - 360.0;
if (fVar4 < param_1) {
pCVar2 = (CEscapeRoute *)TheEscapeRoute();
lVar3 = (longdouble)CEscapeRoute::GetPositionFromFlow(pCVar2,param_1,param_2,param_3,param_2);
param_1 = (float)lVar3;
if (param_2) {
while( true ) {
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_87 = 1;
local_c4 = *(float *)(param_3 + 8) + 32.0;
local_88 = 1;
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
local_cc = *(float *)param_3;
local_bc = 0;
local_c8 = *(float *)(param_3 + 4);
local_b8 = 0;
local_b4 = 0xc2c00000;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x201420b,(CTraceFilterSimple *)local_dc,&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_39 != '\0') || (local_44 < 1.0)) ||
(param_1 = param_1 - 25.0, param_1 <= fVar4)) break;
pCVar2 = (CEscapeRoute *)TheEscapeRoute();
lVar3 = (longdouble)CEscapeRoute::GetPositionFromFlow(pCVar2,param_1,1,param_3,1);
param_1 = (float)lVar3;
}
}
}
local_e0 = &local_cc;
fVar4 = 200.0;
iVar1 = 0x12;
do {
pCVar2 = (CEscapeRoute *)TheEscapeRoute();
CEscapeRoute::GetPositionFromFlow(pCVar2,param_1 - fVar4,param_2,local_e0,param_2);
if (((((local_cc <= -0.01) || (0.01 <= local_cc)) ||
((local_c8 <= -0.01 || ((0.01 <= local_c8 || (local_c4 <= -0.01)))))) ||
(0.01 <= local_c4)) &&
(local_70 = *(float *)param_3,
0.0 < (local_c8 - *(float *)(param_3 + 4)) * (local_c8 - *(float *)(param_3 + 4)) +
(local_c4 - *(float *)(param_3 + 8)) * (local_c4 - *(float *)(param_3 + 8)) +
(local_cc - local_70) * (local_cc - local_70))) goto LAB_0099ffe4;
iVar1 = iVar1 + -1;
fVar4 = fVar4 + 100.0;
} while (iVar1 != 0);
local_70 = *(float *)param_3;
LAB_0099ffe4:
if ((((((local_70 <= -0.01) || (0.01 <= local_70)) || (*(float *)(param_3 + 4) <= -0.01)) ||
((0.01 <= *(float *)(param_3 + 4) || (*(float *)(param_3 + 8) <= -0.01)))) ||
(0.01 <= *(float *)(param_3 + 8))) &&
(((local_cc <= -0.01 || (0.01 <= local_cc)) ||
((local_c8 <= -0.01 || (((0.01 <= local_c8 || (local_c4 <= -0.01)) || (0.01 <= local_c4)))))
))) {
local_70 = local_70 - local_cc;
local_6c = *(float *)(param_3 + 4) - local_c8;
local_68 = *(float *)(param_3 + 8) - local_c4;
VectorAngles((Vector *)&local_70,param_4);
return (longdouble)param_1;
}
}
return (longdouble)0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.