CEscapeRoute::GetPositionFromFlow
0x008ce530 · 636 bytes · __thiscall
_ZNK12CEscapeRoute19GetPositionFromFlowEfbP6VectorN13TerrorNavArea8FlowTypeE
Decompiled
undefined (5 params)
/* CEscapeRoute::GetPositionFromFlow(float, bool, Vector*, TerrorNavArea::FlowType) const */
longdouble __thiscall
CEscapeRoute::GetPositionFromFlow
(CEscapeRoute *this,float param_1,char param_2,float *param_3,int param_5)
{
int iVar1;
CEscapeRoute *pCVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
int iVar10;
longdouble lVar11;
float fVar12;
float fVar13;
iVar10 = *(int *)(this + 0x1c40);
if (iVar10 == 0) {
*param_3 = 0.0;
lVar11 = (longdouble)0.0;
param_3[1] = 0.0;
param_3[2] = 0.0;
}
else {
if (param_1 <= 0.0) {
this = this + (iVar10 * 3 + -3) * 4 + 0x440;
fVar3 = *(float *)(this + 4);
fVar12 = *(float *)(this + 8);
*param_3 = *(float *)this;
param_3[1] = fVar3;
param_3[2] = fVar12;
return (longdouble)0;
}
if (*(float *)(this + param_5 * 4 + 0x2448) <= param_1) {
fVar3 = *(float *)(this + 0x444);
fVar12 = *(float *)(this + 0x448);
*param_3 = *(float *)(this + 0x440);
param_3[1] = fVar3;
param_3[2] = fVar12;
return (longdouble)*(float *)(this + param_5 * 4 + 0x2448);
}
iVar1 = iVar10 + -1;
if (iVar1 < 1) {
LAB_008ce63e:
*param_3 = vec3_origin;
param_3[1] = DAT_01053d4c;
param_3[2] = DAT_01053d50;
return (longdouble)0;
}
iVar10 = iVar10 + -2;
fVar3 = *(float *)(this + (param_5 + 0x910 + iVar1 * 2) * 4 + 8);
pCVar2 = this + iVar1 * 0xc + 0x440;
fVar4 = *(float *)pCVar2;
fVar5 = *(float *)(pCVar2 + 4);
fVar6 = *(float *)(pCVar2 + 8);
pCVar2 = this + iVar10 * 0xc + 0x440;
fVar7 = *(float *)pCVar2;
fVar9 = *(float *)(pCVar2 + 8);
fVar8 = *(float *)(pCVar2 + 4);
fVar12 = *(float *)(this + (param_5 + 0x910 + iVar10 * 2) * 4 + 8);
while (fVar12 < param_1) {
if (iVar10 == 0) goto LAB_008ce63e;
fVar3 = *(float *)(this + iVar10 * 8 + param_5 * 4 + 0x2448);
iVar10 = iVar10 + -1;
fVar7 = *(float *)(pCVar2 + -0xc);
fVar4 = *(float *)pCVar2;
fVar5 = *(float *)(pCVar2 + 4);
fVar6 = *(float *)(pCVar2 + 8);
fVar8 = *(float *)(pCVar2 + -8);
fVar9 = *(float *)(pCVar2 + -4);
pCVar2 = pCVar2 + -0xc;
fVar12 = *(float *)(this + iVar10 * 8 + param_5 * 4 + 0x2448);
}
if (param_2 == '\0') {
*param_3 = fVar4;
lVar11 = (longdouble)fVar3;
param_3[1] = fVar5;
param_3[2] = fVar6;
}
else {
fVar13 = fVar12 - fVar3;
if (fVar13 == 0.0) {
*param_3 = fVar4;
lVar11 = (longdouble)fVar12;
param_3[1] = fVar5;
param_3[2] = fVar6;
}
else {
fVar12 = (param_1 - fVar3) / fVar13;
*param_3 = (fVar7 - fVar4) * fVar12 + fVar4;
param_3[1] = (fVar8 - fVar5) * fVar12 + fVar5;
param_3[2] = (fVar9 - fVar6) * fVar12 + fVar6;
lVar11 = (longdouble)(fVar12 * fVar13 + fVar3);
}
}
}
return lVar11;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.