L L4D2node

CAmmoDef::GetAmmoOfIndex

0x003fa2a0 · 32 bytes · __thiscall

_ZN8CAmmoDef14GetAmmoOfIndexEi

Decompiled

undefined (2 params)

/* CAmmoDef::GetAmmoOfIndex(int) */

CAmmoDef * __thiscall CAmmoDef::GetAmmoOfIndex(CAmmoDef *this,int param_1)

{
  if (param_1 < *(int *)(this + 4)) {
    return this + param_1 * 0x34 + 8;
  }
  return (CAmmoDef *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)