L L4D2node

CNavMesh::ScriptNavAreaTravelDistance

0x00740880 · 394 bytes · __thiscall

_ZN8CNavMesh27ScriptNavAreaTravelDistanceEP9HSCRIPT__S1_f

Decompiled

undefined (4 params)

/* CNavMesh::ScriptNavAreaTravelDistance(HSCRIPT__*, HSCRIPT__*, float) */

longdouble __thiscall
CNavMesh::ScriptNavAreaTravelDistance
          (CNavMesh *this,HSCRIPT__ *param_1,HSCRIPT__ *param_2,float param_3)

{
  float *pfVar1;
  float *pfVar2;
  float *pfVar3;
  code *pcVar4;
  bool bVar5;
  ScriptClassDesc_t *pSVar6;
  CNavArea *pCVar7;
  int iVar8;
  CNavArea *pCVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  ShortestPathCost local_1d [13];
  
  pCVar9 = (CNavArea *)0x0;
  if (param_1 + -1 < (HSCRIPT__ *)0xfffffffe) {
    pcVar4 = *(code **)(*g_pScriptVM + 0x68);
    pSVar6 = GetScriptDesc<TerrorNavArea>((TerrorNavArea *)0x0);
    pCVar9 = (CNavArea *)(*pcVar4)(g_pScriptVM,param_1,pSVar6);
  }
  if (param_2 + -1 < (HSCRIPT__ *)0xfffffffe) {
    pcVar4 = *(code **)(*g_pScriptVM + 0x68);
    pSVar6 = GetScriptDesc<TerrorNavArea>((TerrorNavArea *)0x0);
    pCVar7 = (CNavArea *)(*pcVar4)(g_pScriptVM,param_2,pSVar6);
    if ((pCVar9 != (CNavArea *)0x0) && (pCVar7 != (CNavArea *)0x0)) {
      if (pCVar9 != pCVar7) {
        bVar5 = NavAreaBuildPath<ShortestPathCost>
                          (pCVar9,pCVar7,(Vector *)0x0,(Vector *)0x0,local_1d,(CNavArea **)0x0,
                           param_3,-1,false);
        if (!bVar5) goto LAB_007409e8;
        iVar8 = *(int *)(pCVar7 + 0x78);
        if (iVar8 != 0) {
          fVar13 = 0.0;
          fVar10 = *(float *)(pCVar7 + 0x30);
          fVar11 = *(float *)(pCVar7 + 0x2c);
          fVar12 = *(float *)(pCVar7 + 0x34);
          do {
            pfVar1 = (float *)(iVar8 + 0x30);
            pfVar2 = (float *)(iVar8 + 0x34);
            fVar10 = fVar10 - *pfVar1;
            pfVar3 = (float *)(iVar8 + 0x2c);
            fVar12 = fVar12 - *pfVar2;
            iVar8 = *(int *)(iVar8 + 0x78);
            fVar11 = fVar11 - *pfVar3;
            fVar13 = fVar13 + SQRT(fVar10 * fVar10 + fVar12 * fVar12 + fVar11 * fVar11);
            fVar10 = *pfVar1;
            fVar11 = *pfVar3;
            fVar12 = *pfVar2;
          } while (iVar8 != 0);
          return (longdouble)fVar13;
        }
      }
      return (longdouble)0.0;
    }
  }
LAB_007409e8:
  return (longdouble)-1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)