CNavMesh::ScriptNavAreaTravelDistance
0x00740880 · 394 bytes · __thiscall
_ZN8CNavMesh27ScriptNavAreaTravelDistanceEP9HSCRIPT__S1_f
Decompiled
undefined (4 params)
/* CNavMesh::ScriptNavAreaTravelDistance(HSCRIPT__*, HSCRIPT__*, float) */
longdouble __thiscall
CNavMesh::ScriptNavAreaTravelDistance
(CNavMesh *this,HSCRIPT__ *param_1,HSCRIPT__ *param_2,float param_3)
{
float *pfVar1;
float *pfVar2;
float *pfVar3;
code *pcVar4;
bool bVar5;
ScriptClassDesc_t *pSVar6;
CNavArea *pCVar7;
int iVar8;
CNavArea *pCVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
ShortestPathCost local_1d [13];
pCVar9 = (CNavArea *)0x0;
if (param_1 + -1 < (HSCRIPT__ *)0xfffffffe) {
pcVar4 = *(code **)(*g_pScriptVM + 0x68);
pSVar6 = GetScriptDesc<TerrorNavArea>((TerrorNavArea *)0x0);
pCVar9 = (CNavArea *)(*pcVar4)(g_pScriptVM,param_1,pSVar6);
}
if (param_2 + -1 < (HSCRIPT__ *)0xfffffffe) {
pcVar4 = *(code **)(*g_pScriptVM + 0x68);
pSVar6 = GetScriptDesc<TerrorNavArea>((TerrorNavArea *)0x0);
pCVar7 = (CNavArea *)(*pcVar4)(g_pScriptVM,param_2,pSVar6);
if ((pCVar9 != (CNavArea *)0x0) && (pCVar7 != (CNavArea *)0x0)) {
if (pCVar9 != pCVar7) {
bVar5 = NavAreaBuildPath<ShortestPathCost>
(pCVar9,pCVar7,(Vector *)0x0,(Vector *)0x0,local_1d,(CNavArea **)0x0,
param_3,-1,false);
if (!bVar5) goto LAB_007409e8;
iVar8 = *(int *)(pCVar7 + 0x78);
if (iVar8 != 0) {
fVar13 = 0.0;
fVar10 = *(float *)(pCVar7 + 0x30);
fVar11 = *(float *)(pCVar7 + 0x2c);
fVar12 = *(float *)(pCVar7 + 0x34);
do {
pfVar1 = (float *)(iVar8 + 0x30);
pfVar2 = (float *)(iVar8 + 0x34);
fVar10 = fVar10 - *pfVar1;
pfVar3 = (float *)(iVar8 + 0x2c);
fVar12 = fVar12 - *pfVar2;
iVar8 = *(int *)(iVar8 + 0x78);
fVar11 = fVar11 - *pfVar3;
fVar13 = fVar13 + SQRT(fVar10 * fVar10 + fVar12 * fVar12 + fVar11 * fVar11);
fVar10 = *pfVar1;
fVar11 = *pfVar3;
fVar12 = *pfVar2;
} while (iVar8 != 0);
return (longdouble)fVar13;
}
}
return (longdouble)0.0;
}
}
LAB_007409e8:
return (longdouble)-1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.