TerrorNavArea::Draw
0x00985280 · 70 bytes · __thiscall
_ZNK13TerrorNavArea4DrawEv
Decompiled
undefined (1 param)
/* TerrorNavArea::Draw() const */
void __thiscall TerrorNavArea::Draw(TerrorNavArea *this)
{
if (*(int *)(NavFogEdit._28_4_ + 0x30) != 0) {
DrawFog(this,(Vector *)&vec3_origin,false);
return;
}
if (*(int *)(ZombieNavDebug._28_4_ + 0x30) != 0) {
return;
}
CNavArea::Draw((CNavArea *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.