ServerClassInit<DT_SurvivorRescue::ignored>
0x00969380 · 308 bytes · __cdecl
_Z15ServerClassInitIN17DT_SurvivorRescue7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*) */
int ServerClassInit<DT_SurvivorRescue::ignored>(ignored *param_1)
{
int iVar1;
undefined4 uVar2;
undefined4 uVar3;
code *pcVar4;
undefined4 uVar5;
undefined4 uVar6;
if (ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)::g_SendProps == '\0')
{
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)
::g_SendProps);
if (iVar1 != 0) {
uVar6 = 0x80;
uVar5 = 0;
/* try { // try from 00969417 to 0096941b has its CatchHandler @ 009694bb */
SendPropInt(ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0096944f to 00969453 has its CatchHandler @ 009694e6 */
SendPropDataTable(ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseFlex::m_pClassSendTable,'P');
pcVar4 = SendProxy_EHandleToInt;
uVar3 = 0xffffffff;
uVar2 = 4;
/* try { // try from 00969486 to 0096948a has its CatchHandler @ 009694ef */
SendPropEHandle(ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)::
g_SendProps + 0xa8,0xd0d60c,0x1920,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
&DAT_ffffffff);
__cxa_guard_release(&ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle,uVar2,uVar3,pcVar4,uVar5,uVar6);
}
}
SendTable::Construct
((SendTable *)DT_SurvivorRescue::g_SendTable,
(SendProp *)
(ServerClassInit<DT_SurvivorRescue::ignored>(DT_SurvivorRescue::ignored*)::g_SendProps
+ 0x54),2,"DT_SurvivorRescue");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.