SurvivorAttractForItemGive::Update
0x00930fe0 · 829 bytes · __thiscall
_ZN26SurvivorAttractForItemGive6UpdateEP11SurvivorBotf
Decompiled
undefined (3 params)
/* SurvivorAttractForItemGive::Update(SurvivorBot*, float) */
SurvivorAttractForItemGive * __thiscall
SurvivorAttractForItemGive::Update
(SurvivorAttractForItemGive *this,SurvivorBot *param_1,float param_2)
{
float fVar1;
code *pcVar2;
CTerrorPlayer *pCVar3;
SurvivorGiveItem *pSVar4;
int *piVar5;
undefined1 *puVar6;
int in_GS_OFFSET;
longdouble lVar7;
CAI_Concept local_158 [8];
undefined4 local_150;
undefined4 local_14c;
undefined4 local_148;
undefined4 local_144;
undefined4 local_140;
undefined4 local_13c;
CTerrorPlayer *local_138;
float local_134;
float local_130;
CFmtStrN<256> local_12c [268];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 < *(float *)(param_1 + 0x3c)) {
(**(code **)(*(int *)param_2 + 0x234))();
local_138 = (CTerrorPlayer *)0x0;
puVar6 = &stack0xfffffe70;
local_144 = local_150;
local_140 = local_14c;
local_134 = 3.4028235e+38;
local_13c = local_148;
local_130 = -1.0;
ForEachSurvivor<ItemRecipientScan>((ItemRecipientScan *)&local_144);
pCVar3 = local_138;
if (local_138 != (CTerrorPlayer *)0x0) {
piVar5 = (int *)(**(code **)(*(int *)param_2 + 0x9a4))();
(**(code **)(*piVar5 + 0xc4))();
if ((local_134 < 4.100625e+10) && (0.9 < local_130)) {
pSVar4 = ::operator_new(0x4c);
/* try { // try from 00931185 to 00931189 has its CatchHandler @ 00931327 */
SurvivorGiveItem::SurvivorGiveItem(pSVar4,pCVar3);
*(undefined4 *)this = 1;
*(SurvivorGiveItem **)(this + 4) = pSVar4;
*(char **)(this + 8) = "Someone is close enough and looking at me.";
puVar6 = &stack0xfffffe70;
goto LAB_0093104d;
}
lVar7 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x48) <= (float)lVar7) {
SurvivorCharacterName();
CFmtStrN<256>::CFmtStrN(local_12c,"GiveTarget:%s");
pcVar2 = *(code **)(*(int *)param_2 + 0x7b4);
CAI_Concept::CAI_Concept(local_158,"SurvivorBotAttractPlayerForThrow");
(*pcVar2)();
lVar7 = (longdouble)RandomFloat();
fVar1 = (float)lVar7;
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar1 != *(float *)(param_1 + 0x48)) {
(**(code **)(*(int *)(param_1 + 0x40) + 4))();
*(float *)(param_1 + 0x48) = (float)lVar7 + fVar1;
}
if (fVar1 != *(float *)(param_1 + 0x44)) {
(**(code **)(*(int *)(param_1 + 0x40) + 4))();
*(float *)(param_1 + 0x44) = fVar1;
}
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
}
else {
pSVar4 = ::operator_new(0x4c);
/* try { // try from 00931038 to 0093103c has its CatchHandler @ 00931339 */
SurvivorGiveItem::SurvivorGiveItem(pSVar4,(CTerrorPlayer *)0x0);
*(undefined4 *)this = 1;
*(SurvivorGiveItem **)(this + 4) = pSVar4;
*(char **)(this + 8) = "No-one came to get the item, throwing it anyway";
puVar6 = &stack0xfffffe74;
}
LAB_0093104d:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return this;
}
/* WARNING: Subroutine does not return */
*(undefined1 **)(puVar6 + -4) = &LAB_00931327;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.