SurvivorGiveItem::SurvivorGiveItem
0x00930840 · 171 bytes · __thiscall
_ZN16SurvivorGiveItemC2EP13CTerrorPlayer
Decompiled
undefined (2 params)
/* SurvivorGiveItem::SurvivorGiveItem(CTerrorPlayer*) */
void __thiscall SurvivorGiveItem::SurvivorGiveItem(SurvivorGiveItem *this,CTerrorPlayer *param_1)
{
undefined4 *puVar1;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 8) = 0;
this[0x30] = (SurvivorGiveItem)0x0;
this[0x31] = (SurvivorGiveItem)0x0;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined ***)this = &PTR__SurvivorGiveItem_00d05fe8;
*(undefined ***)(this + 4) = &PTR__SurvivorGiveItem_00d0614c;
*(undefined4 *)(this + 0x34) = 0xffffffff;
*(undefined4 *)(this + 0x38) = 0xffffffff;
*(undefined ***)(this + 0x3c) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x40) = 0;
*(undefined4 *)(this + 0x44) = 0xbf800000;
if (param_1 != (CTerrorPlayer *)0x0) {
/* try { // try from 009308d5 to 009308d7 has its CatchHandler @ 009308eb */
puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x34) = *puVar1;
}
*(undefined4 *)(this + 0x38) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.