CFuelBarrelPiece::OnBreak
0x00905660 · 59 bytes · __cdecl
_ZN16CFuelBarrelPiece7OnBreakERK6VectorS2_P11CBaseEntity
Decompiled
undefined (3 params)
/* CFuelBarrelPiece::OnBreak(Vector const&, Vector const&, CBaseEntity*) */
void CFuelBarrelPiece::OnBreak(Vector *param_1,Vector *param_2,CBaseEntity *param_3)
{
Detonate((CFuelBarrelPiece *)param_1);
CPhysicsProp::OnBreak(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.