L L4D2node

Music::SetCheckPoint

0x008eda70 · 30 bytes · __thiscall

_ZN5Music13SetCheckPointEi

Decompiled

undefined (2 params)

/* Music::SetCheckPoint(int) */

Music * __thiscall Music::SetCheckPoint(Music *this,int param_1)

{
  Music *pMVar1;
  
  if (*(int *)(MusicManagerOn._28_4_ + 0x30) != 0) {
    pMVar1 = (Music *)SetCheckPoint(this,param_1);
    return pMVar1;
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)