CL4DGameStats::CL4DGameStats
0x008e3250 · 524 bytes · __thiscall
_ZN13CL4DGameStatsC1Ev
Decompiled
undefined (1 param)
/* CL4DGameStats::CL4DGameStats() */
void __thiscall CL4DGameStats::CL4DGameStats(CL4DGameStats *this)
{
CL4DGameStats *pCVar1;
CL4DGameStats *pCVar2;
CL4DGameStats *pCVar3;
CBaseGameStats::CBaseGameStats((CBaseGameStats *)this);
*(undefined ***)(this + 0x58) = &PTR__CGameEventListener_00bfb6e8;
this[0x60] = (CL4DGameStats)0x0;
*(undefined4 *)(this + 0x5c) = 0x2a;
/* try { // try from 008e3284 to 008e3288 has its CatchHandler @ 008e345c */
CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)(this + 100),(char *)0x0);
*(undefined ***)this = &PTR_UseOldFormat_00cfa068;
*(undefined ***)(this + 0x58) = &PTR__CL4DGameStats_00cfa154;
*(undefined ***)(this + 100) = &PTR_Name_00cfa16c;
pCVar3 = this + 0x7c;
do {
*(undefined4 *)pCVar3 = 0;
pCVar1 = pCVar3 + 0x14;
*(undefined4 *)(pCVar3 + 4) = 0;
*(undefined4 *)(pCVar3 + 8) = 0;
*(undefined4 *)(pCVar3 + 0xc) = 0;
*(undefined4 *)(pCVar3 + 0x10) = 0;
pCVar3 = pCVar1;
} while (pCVar1 != this + 0x388);
*(undefined2 *)(this + 0x398) = 0xffff;
*(undefined2 *)(this + 0x39a) = 0;
*(undefined2 *)(this + 0x39c) = 0;
*(undefined2 *)(this + 0x39e) = 0xffff;
*(undefined4 *)(this + 0x388) = 0;
*(undefined4 *)(this + 0x38c) = 0;
*(undefined4 *)(this + 0x390) = 0;
*(undefined2 *)(this + 0x394) = 0xffff;
*(undefined2 *)(this + 0x396) = 0xffff;
*(undefined4 *)(this + 0x3a0) = 0;
L4D_Map_Stat_Data::L4D_Map_Stat_Data((L4D_Map_Stat_Data *)(this + 0x3a4));
*(undefined4 *)(this + 0x488) = 0;
*(undefined4 *)(this + 0x48c) = 0;
pCVar3 = this + 0x5ec;
*(undefined4 *)(this + 0x490) = 0;
*(undefined4 *)(this + 0x494) = 0;
*(undefined4 *)(this + 0x498) = 0;
*(undefined4 *)(this + 0x49c) = 0;
*(undefined4 *)(this + 0x4a0) = 0;
*(undefined4 *)(this + 0x4a4) = 0;
*(undefined4 *)(this + 0x4a8) = 0;
*(undefined4 *)(this + 0x4ac) = 0;
*(undefined4 *)(this + 0x4b0) = 0;
*(undefined4 *)(this + 0x4b4) = 0;
*(undefined4 *)(this + 0x4b8) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
*(undefined ***)(this + 0x4c4) = &PTR_NetworkStateChanged_00c23e10;
*(undefined4 *)(this + 0x4c8) = 0xbf800000;
do {
pCVar1 = pCVar3 + 0x30c;
pCVar2 = pCVar3;
do {
*(undefined4 *)pCVar2 = 0;
pCVar3 = pCVar2 + 0x14;
*(undefined4 *)(pCVar2 + 4) = 0;
*(undefined4 *)(pCVar2 + 8) = 0;
*(undefined4 *)(pCVar2 + 0xc) = 0;
*(undefined4 *)(pCVar2 + 0x10) = 0;
pCVar2 = pCVar3;
} while (pCVar3 != pCVar1);
} while (pCVar3 != this + 0x676c);
Clear(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.