CBaseGameStats::CBaseGameStats
0x00461a40 · 193 bytes · __thiscall
_ZN14CBaseGameStatsC2Ev
Decompiled
undefined (1 param)
/* CBaseGameStats::CBaseGameStats() */
void __thiscall CBaseGameStats::CBaseGameStats(CBaseGameStats *this)
{
*(undefined ***)this = &PTR_UseOldFormat_00c15068;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
this[0x28] = (CBaseGameStats)0x1;
this[0x29] = (CBaseGameStats)0x0;
*(undefined4 *)(this + 0x2c) = 0;
_V_memset(this + 0x1c,0,0xc);
this[0x54] = (CBaseGameStats)((byte)this[0x54] & 0xfc);
*(undefined2 *)(this + 0x40) = 0xffff;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
*(undefined2 *)(this + 0x42) = 0;
*(undefined2 *)(this + 0x44) = 0xffff;
*(undefined2 *)(this + 0x46) = 0xffff;
*(undefined4 *)(this + 0x48) = 0;
*(code **)(this + 0x30) = CaselessStringLessThan;
this[0x4c] = (CBaseGameStats)0x1;
this[0x4d] = (CBaseGameStats)0x0;
*(undefined4 *)(this + 0x50) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.