CTerrorGameRules::UpdateChapterScores
0x00508090 · 135 bytes · __thiscall
_ZN16CTerrorGameRules19UpdateChapterScoresEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::UpdateChapterScores() */
void __thiscall CTerrorGameRules::UpdateChapterScores(CTerrorGameRules *this)
{
int iVar1;
int iVar2;
int iVar3;
int local_20 [4];
iVar1 = *(int *)(this + 0x39c);
iVar2 = *(int *)(this + 0x38c);
local_20[0] = iVar1 + iVar2;
iVar3 = memcmp(this + 0x39c,local_20,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + 0x39c) = iVar1 + iVar2;
}
iVar1 = *(int *)(this + 0x3a0);
iVar2 = *(int *)(this + 0x390);
local_20[0] = iVar1 + iVar2;
iVar3 = memcmp(this + 0x3a0,local_20,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + 0x3a0) = iVar1 + iVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.