L L4D2node

CTerrorPlayer::MarkAsNotSpectating

0x0099e5e0 · 44 bytes · __thiscall

_ZN13CTerrorPlayer19MarkAsNotSpectatingEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::MarkAsNotSpectating() */

void __thiscall CTerrorPlayer::MarkAsNotSpectating(CTerrorPlayer *this)

{
  *(float *)(this + 0x3fb8) =
       *(float *)(sv_spectatoridletime._28_4_ + 0x2c) * 60.0 + *(float *)(gpGlobals + 0xc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)