CDirectorMusicBanks::OnRoundStart
0x008b2320 · 586 bytes · __thiscall
_ZN19CDirectorMusicBanks12OnRoundStartEv
Decompiled
undefined (1 param)
/* CDirectorMusicBanks::OnRoundStart() */
void __thiscall CDirectorMusicBanks::OnRoundStart(CDirectorMusicBanks *this)
{
float fVar1;
float fVar2;
char cVar3;
KeyValues *this_00;
IBaseFileSystem *pIVar4;
longdouble lVar5;
uint in_stack_ffffffa8;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
cVar3 = CDirector::IsCheckpointStart(TheDirector);
if (cVar3 == '\0') {
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffa8);
/* try { // try from 008b236a to 008b236e has its CatchHandler @ 008b25ad */
KeyValues::KeyValues(this_00,"game_sounds_music.txt",(IKeyValuesSystem *)0x0,false);
pIVar4 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar4 = (IBaseFileSystem *)(filesystem + 4);
}
cVar3 = KeyValues::LoadFromFile(this_00,pIVar4,"scripts/game_sounds_music.txt",(char *)0x0);
if (cVar3 != '\0') {
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
/* try { // try from 008b23d0 to 008b23f2 has its CatchHandler @ 008b2583 */
CollectMusicBanks("Event.DisturbingAtmosphere",this_00,(CUtlVector *)(this + 4));
CollectMusicBanks("Event.MomentOfSilence",this_00,(CUtlVector *)(this + 0x1c));
CollectMusicBanks("Event.Reveal",this_00,(CUtlVector *)(this + 0x34));
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x48) = 0;
local_24 = 0;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)&local_30);
local_20 = local_30;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)&local_30);
}
KeyValues::deleteThis();
lVar5 = (longdouble)
RandomFloat(*(undefined4 *)(MusicBankMinDuration._28_4_ + 0x2c),
*(undefined4 *)(MusicBankMaxDuration._28_4_ + 0x2c));
fVar2 = (float)lVar5;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar2 == *(float *)(this + 0x54)) {
fVar1 = *(float *)(this + 0x50);
}
else {
(**(code **)(*(int *)(this + 0x4c) + 4))(this + 0x4c,this + 0x54);
fVar1 = *(float *)(this + 0x50);
*(float *)(this + 0x54) = (float)lVar5 + fVar2;
}
if (fVar2 != fVar1) {
(**(code **)(*(int *)(this + 0x4c) + 4))(this + 0x4c,this + 0x50);
*(float *)(this + 0x50) = fVar2;
return;
}
}
else {
fVar2 = *(float *)(this + 0x58);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar2 == *(float *)(this + 0x54)) {
fVar1 = *(float *)(this + 0x50);
}
else {
(**(code **)(*(int *)(this + 0x4c) + 4))(this + 0x4c,this + 0x54);
fVar1 = *(float *)(this + 0x50);
*(float *)(this + 0x54) = (float)lVar5 + fVar2;
}
if (fVar2 != fVar1) {
(**(code **)(*(int *)(this + 0x4c) + 4))(this + 0x4c,this + 0x50);
*(float *)(this + 0x50) = fVar2;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.