CDirector::IsCheckpointStart
0x008725e0 · 29 bytes · __thiscall
_ZNK9CDirector17IsCheckpointStartEv
Decompiled
undefined (1 param)
/* CDirector::IsCheckpointStart() const */
byte __thiscall CDirector::IsCheckpointStart(CDirector *this)
{
byte bVar1;
bVar1 = 0;
if (this[0x28c] != (CDirector)0x0) {
bVar1 = m_isScenarioRestart ^ 1;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.