L L4D2node

CDirectorItemManager::RemoveItemFromScavengeCache

0x008a98f0 · 90 bytes · __thiscall

_ZN20CDirectorItemManager27RemoveItemFromScavengeCacheEP11CBaseEntity

Decompiled

undefined (2 params)

/* CDirectorItemManager::RemoveItemFromScavengeCache(CBaseEntity*) */

bool __thiscall
CDirectorItemManager::RemoveItemFromScavengeCache(CDirectorItemManager *this,CBaseEntity *param_1)

{
  uchar uVar1;
  undefined4 *puVar2;
  undefined4 local_18 [4];
  
  local_18[0] = 0xffffffff;
  if (param_1 != (CBaseEntity *)0x0) {
    puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_18[0] = *puVar2;
  }
  uVar1 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
          ::Find((CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                  *)(this + 0x444),(Node_t *)local_18);
  if (uVar1 != 0xff) {
    CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
    ::RemoveAt((CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                *)(this + 0x444),uVar1);
  }
  return uVar1 != 0xff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)