CWeaponSpawn::Use
0x008d66c0 · 1198 bytes · __cdecl
_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CWeaponSpawn::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CWeaponSpawn::Use(CBaseEntity *param_1,CTerrorPlayer *param_2)
{
code *pcVar1;
bool bVar2;
char cVar3;
undefined4 uVar4;
int iVar5;
undefined4 uVar6;
char *pcVar7;
int *piVar8;
int iVar9;
int iVar10;
CBaseCombatWeapon *pCVar11;
undefined4 *puVar12;
char *pcVar13;
int local_48;
Vector local_34 [12];
Vector local_28 [24];
if (param_2 == (CTerrorPlayer *)0x0) {
return;
}
cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
if (cVar3 == '\0') {
return;
}
uVar4 = (**(code **)(*(int *)param_1 + 0x3cc))(param_1);
iVar5 = GetWeaponInfo(uVar4);
if (iVar5 == 0) {
return;
}
cVar3 = CTerrorPlayer::CanUseWeapon(param_2,uVar4);
if (cVar3 == '\0') {
return;
}
uVar6 = (**(code **)(*(int *)param_1 + 0x3cc))(param_1);
pcVar7 = (char *)WeaponIDToClassname(uVar6);
piVar8 = (int *)CTerrorPlayer::GetTerrorWeapon(param_2,uVar4);
if (piVar8 != (int *)0x0) {
iVar9 = CBaseCombatCharacter::GetAmmoCount
((CBaseCombatCharacter *)param_2,*(int *)(iVar5 + 0x850));
pcVar13 = "";
if ((char *)piVar8[0x1f] != (char *)0x0) {
pcVar13 = (char *)piVar8[0x1f];
}
local_48 = iVar9;
if (pcVar7 != pcVar13) {
iVar10 = _V_stricmp(pcVar7,pcVar13);
local_48 = 0;
if (iVar10 == 0) {
local_48 = iVar9;
}
}
iVar9 = piVar8[0x508];
bVar2 = true;
if (0 < iVar9) {
iVar10 = (**(code **)(*piVar8 + 0x510))(piVar8);
bVar2 = iVar9 < iVar10;
}
pCVar11 = (CBaseCombatWeapon *)(**(code **)(*piVar8 + 0x500))(piVar8);
if (pCVar11 == (CBaseCombatWeapon *)0x0) {
cVar3 = (**(code **)(*(int *)param_1 + 0x3e4))(param_1,piVar8);
if (cVar3 == '\0') {
return;
}
}
else {
cVar3 = (**(code **)(*(int *)pCVar11 + 0x70c))(pCVar11);
if (cVar3 != '\0') {
cVar3 = (**(code **)(*(int *)pCVar11 + 0x674))(pCVar11);
if (cVar3 != '\0') {
puVar12 = (undefined4 *)GetAmmoDef();
iVar9 = (**(code **)*puVar12)(puVar12,*(undefined4 *)(iVar5 + 0x850),param_2);
if (iVar9 <= local_48) {
return;
}
pcVar1 = *(code **)(*(int *)param_2 + 0x44c);
puVar12 = (undefined4 *)GetAmmoDef();
uVar4 = *(undefined4 *)(iVar5 + 0x850);
uVar6 = (**(code **)*puVar12)(puVar12,uVar4,param_2);
(*pcVar1)(param_2,uVar6,uVar4,0);
return;
}
cVar3 = (**(code **)(*(int *)pCVar11 + 0x71c))(pCVar11);
if (cVar3 == '\0') {
return;
}
CTerrorPlayer::OnWeaponPickedUp(param_2,pCVar11);
goto LAB_008d6828;
}
pcVar13 = "";
if ((char *)piVar8[0x1f] != (char *)0x0) {
pcVar13 = (char *)piVar8[0x1f];
}
if ((pcVar7 == pcVar13) || (iVar9 = _V_stricmp(pcVar7,pcVar13), iVar9 == 0)) {
puVar12 = (undefined4 *)GetAmmoDef();
iVar9 = (**(code **)*puVar12)(puVar12,*(undefined4 *)(iVar5 + 0x850),param_2);
if ((iVar9 <= local_48) && (!bVar2)) {
return;
}
}
}
}
iVar9 = (**(code **)(*(int *)param_1 + 0x3dc))(param_1,param_2,pcVar7);
if (iVar9 == 0) {
return;
}
cVar3 = (**(code **)(*(int *)param_2 + 0x778))(param_2);
if ((cVar3 != '\0') && (*(int *)(iVar5 + 0x894) - 8U < 2)) {
CCollisionProperty::CollisionAABBToWorldAABB
((CCollisionProperty *)(param_1 + 0x194),(Vector *)(param_1 + 0x19c),
(Vector *)(param_1 + 0x1a8),local_34,local_28);
piVar8 = (int *)CGlobalEntityList::FindEntityByClassnameWithin
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
"prop_health_cabinet",local_34,local_28);
if (piVar8 != (int *)0x0) {
(**(code **)(*piVar8 + 0x1ac))(piVar8,param_2,param_2,3,0);
}
}
LAB_008d6828:
piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"spawner_give_item",0,0);
if (piVar8 != (int *)0x0) {
pcVar1 = *(code **)(*piVar8 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_2 + 0x30));
(*pcVar1)(piVar8,"userid",uVar4);
(**(code **)(*piVar8 + 0x3c))(piVar8,"item",pcVar7);
if (*(int *)(param_1 + 0x30) == 0) {
iVar9 = 0;
}
else {
iVar9 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar8 + 0x30))(piVar8,"spawner",iVar9);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
}
pcVar1 = *(code **)(*(int *)param_2 + 0x44c);
puVar12 = (undefined4 *)GetAmmoDef();
uVar4 = *(undefined4 *)(iVar5 + 0x850);
uVar6 = (**(code **)*puVar12)(puVar12,uVar4,param_2);
(*pcVar1)(param_2,uVar6,uVar4,0);
if (*(int *)(param_1 + 0x144c) != 0) {
iVar9 = CTerrorWeaponInfo::GetWeaponInfo(*(undefined4 *)(param_1 + 0x1458));
cVar3 = (**(code **)(*(int *)param_1 + 0x3c4))(param_1,iVar9);
iVar5 = *(int *)(param_1 + 0x144c);
if (cVar3 != '\0') {
iVar5 = iVar5 + -1;
*(int *)(param_1 + 0x144c) = iVar5;
}
if (iVar5 == 0) {
if ((iVar9 == 0) || ((*(uint *)(iVar9 + 0x158) & 0xfffffffd) != 0)) {
UTIL_Remove(param_1);
}
else {
CBaseEntity::AddEffects(param_1,0x20);
}
CDirectorItemManager::RemoveItemFromScavengeCache
(*(CDirectorItemManager **)(TheDirector + 0x62c),param_1);
VisibilityMonitor_RemoveEntity(param_1);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.