CDirector::JoinNewPlayer
0x00882dc0 · 1717 bytes · __thiscall
_ZN9CDirector13JoinNewPlayerER23DirectorNewPlayerType_t
Decompiled
undefined (2 params)
/* CDirector::JoinNewPlayer(DirectorNewPlayerType_t&) */
void __thiscall CDirector::JoinNewPlayer(CDirector *this,DirectorNewPlayerType_t *param_1)
{
uint uVar1;
int iVar2;
char cVar3;
undefined4 uVar4;
undefined4 uVar5;
KeyValues *pKVar6;
undefined4 uVar7;
int iVar8;
int iVar9;
int iVar10;
int *piVar11;
undefined *puVar12;
int *piVar13;
int iVar14;
int local_48;
int local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
int local_30 [8];
iVar10 = 0;
uVar1 = *(uint *)param_1;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
iVar10 = *(int *)(puVar12 + 4);
}
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
uVar1 = *(uint *)param_1;
piVar11 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar11 = *(int **)(puVar12 + 4);
}
uVar5 = (**(code **)(*piVar11 + 0xb8))(piVar11);
DevMsg(1,"[TAKEOVER]: Joining new player %s(%d).\n",uVar5,uVar4);
uVar1 = *(uint *)param_1;
iVar10 = 0;
local_48 = 0;
local_44 = 8;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
iVar10 = *(int *)(puVar12 + 4);
}
pKVar6 = (KeyValues *)PlayerAvatarGet(this,*(edict_t **)(iVar10 + 0x30));
PlayerAvatarUnpack(this,pKVar6,&local_48,(SurvivorCharacterType *)&local_44);
cVar3 = AreTeamsFlipped(this);
if (cVar3 == '\0') {
LAB_00882ef6:
if (local_48 != 0) goto LAB_0088330c;
code_r0x00882f00:
cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar3 != '\0') {
iVar10 = GetPlayerCount(this,2,0);
iVar8 = GetPlayerCount(this,3,0);
if (iVar8 <= iVar10) {
if (iVar8 < iVar10) {
local_48 = 3;
}
else {
iVar10 = RandomInt(0,1);
local_48 = ~-(uint)(iVar10 == 0) + 3;
}
goto LAB_00882f14;
}
}
local_48 = 2;
}
else {
if (local_48 == 2) {
local_48 = 3;
}
else {
if (local_48 != 3) goto LAB_00882ef6;
local_48 = 2;
}
LAB_0088330c:
cVar3 = IsTeamFull(this,local_48,0);
if (cVar3 != '\0') {
local_48 = 0;
goto code_r0x00882f00;
}
if (local_48 == 0) goto code_r0x00882f00;
}
LAB_00882f14:
uVar4 = SurvivorCharacterName(local_44);
iVar8 = local_48;
iVar10 = 0;
uVar1 = *(uint *)param_1;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
iVar10 = *(int *)(puVar12 + 4);
}
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
uVar1 = *(uint *)param_1;
piVar11 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar11 = *(int **)(puVar12 + 4);
}
uVar7 = (**(code **)(*piVar11 + 0xb8))(piVar11);
DevMsg(1,"[TAKEOVER]: New player %s(%d) is joining team %d as character %s.\n",uVar7,uVar5,iVar8,
uVar4);
if (local_48 == 2) {
if (local_44 != 8) {
piVar11 = (int *)CTerrorPlayer::GetPlayerByCharacter(local_44);
if ((piVar11 != (int *)0x0) &&
(cVar3 = (**(code **)(*piVar11 + 0x778))(piVar11), cVar3 != '\0')) {
iVar8 = SurvivorCharacterName(local_44);
iVar10 = 0;
uVar1 = *(uint *)param_1;
if ((uVar1 != 0xffffffff) &&
((puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)))) {
iVar10 = *(int *)(puVar12 + 4);
}
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
piVar13 = (int *)0x0;
uVar1 = *(uint *)param_1;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar13 = *(int **)(puVar12 + 4);
}
uVar7 = (**(code **)(*piVar13 + 0xb8))(piVar13);
DevMsg(1,"[TAKEOVER]: %s(%d) wants to be %s, who is currently a bot.\n",uVar7,uVar5,iVar8);
cVar3 = (**(code **)(*piVar11 + 300))(piVar11);
if (cVar3 == '\0') {
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 2;
local_3c = 2;
local_38 = 2;
local_34 = 9;
/* try { // try from 0088322d to 00883231 has its CatchHandler @ 008834e7 */
ForEachSurvivor<PlayerCollector>((PlayerCollector *)&local_40);
iVar2 = local_30[3];
iVar10 = local_30[0];
if (0 < local_30[3]) {
iVar14 = 0;
do {
iVar9 = *(int *)(iVar10 + iVar14 * 4);
if (((iVar9 != 0) &&
(iVar9 = __dynamic_cast(iVar9,&CTerrorPlayer::typeinfo,&SurvivorBot::typeinfo,0),
iVar9 != 0)) && (*(int *)(iVar9 + 0x4308) == 0)) {
local_44 = *(int *)(iVar9 + 0x2ba0);
break;
}
iVar14 = iVar14 + 1;
} while (iVar14 != iVar2);
}
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
}
}
if ((local_44 != 8) && (cVar3 = TryToTakeOverCharacter(this,param_1,local_44), cVar3 != '\0'))
{
return;
}
}
cVar3 = NewPlayerFindAndPossessBot(this,param_1);
if (cVar3 != '\0') {
return;
}
uVar7 = 1;
uVar5 = 2;
}
else {
if (local_48 != 3) goto LAB_00883004;
uVar7 = 0;
uVar5 = 3;
}
cVar3 = IsTeamFull(this,uVar5,uVar7);
if (cVar3 == '\0') {
uVar1 = *(uint *)param_1;
piVar11 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar11 = *(int **)(puVar12 + 4);
}
(**(code **)(*piVar11 + 0x194))(piVar11,local_48);
return;
}
LAB_00883004:
uVar1 = *(uint *)param_1;
iVar10 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
iVar10 = *(int *)(puVar12 + 4);
}
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
uVar1 = *(uint *)param_1;
piVar11 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar11 = *(int **)(puVar12 + 4);
}
uVar7 = (**(code **)(*piVar11 + 0xb8))(piVar11);
DevMsg(1,"[TAKEOVER]: Failed to find a suitable team for %s(%d).\n",uVar7,uVar5,iVar8,uVar4);
uVar1 = *(uint *)param_1;
if (((uVar1 == 0xffffffff) ||
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar12 + 8) != uVar1 >> 0xc)) {
piVar11 = (int *)0x0;
}
else {
piVar11 = *(int **)(puVar12 + 4);
}
(**(code **)(*piVar11 + 0x194))(piVar11,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.