L L4D2node

CDirector::JoinNewPlayer

0x00882dc0 · 1717 bytes · __thiscall

_ZN9CDirector13JoinNewPlayerER23DirectorNewPlayerType_t

Decompiled

undefined (2 params)

/* CDirector::JoinNewPlayer(DirectorNewPlayerType_t&) */

void __thiscall CDirector::JoinNewPlayer(CDirector *this,DirectorNewPlayerType_t *param_1)

{
  uint uVar1;
  int iVar2;
  char cVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  KeyValues *pKVar6;
  undefined4 uVar7;
  int iVar8;
  int iVar9;
  int iVar10;
  int *piVar11;
  undefined *puVar12;
  int *piVar13;
  int iVar14;
  int local_48;
  int local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  int local_30 [8];
  
  iVar10 = 0;
  uVar1 = *(uint *)param_1;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    iVar10 = *(int *)(puVar12 + 4);
  }
  uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
  uVar1 = *(uint *)param_1;
  piVar11 = (int *)0x0;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    piVar11 = *(int **)(puVar12 + 4);
  }
  uVar5 = (**(code **)(*piVar11 + 0xb8))(piVar11);
  DevMsg(1,"[TAKEOVER]: Joining new player %s(%d).\n",uVar5,uVar4);
  uVar1 = *(uint *)param_1;
  iVar10 = 0;
  local_48 = 0;
  local_44 = 8;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    iVar10 = *(int *)(puVar12 + 4);
  }
  pKVar6 = (KeyValues *)PlayerAvatarGet(this,*(edict_t **)(iVar10 + 0x30));
  PlayerAvatarUnpack(this,pKVar6,&local_48,(SurvivorCharacterType *)&local_44);
  cVar3 = AreTeamsFlipped(this);
  if (cVar3 == '\0') {
LAB_00882ef6:
    if (local_48 != 0) goto LAB_0088330c;
code_r0x00882f00:
    cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
    if (cVar3 != '\0') {
      iVar10 = GetPlayerCount(this,2,0);
      iVar8 = GetPlayerCount(this,3,0);
      if (iVar8 <= iVar10) {
        if (iVar8 < iVar10) {
          local_48 = 3;
        }
        else {
          iVar10 = RandomInt(0,1);
          local_48 = ~-(uint)(iVar10 == 0) + 3;
        }
        goto LAB_00882f14;
      }
    }
    local_48 = 2;
  }
  else {
    if (local_48 == 2) {
      local_48 = 3;
    }
    else {
      if (local_48 != 3) goto LAB_00882ef6;
      local_48 = 2;
    }
LAB_0088330c:
    cVar3 = IsTeamFull(this,local_48,0);
    if (cVar3 != '\0') {
      local_48 = 0;
      goto code_r0x00882f00;
    }
    if (local_48 == 0) goto code_r0x00882f00;
  }
LAB_00882f14:
  uVar4 = SurvivorCharacterName(local_44);
  iVar8 = local_48;
  iVar10 = 0;
  uVar1 = *(uint *)param_1;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    iVar10 = *(int *)(puVar12 + 4);
  }
  uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
  uVar1 = *(uint *)param_1;
  piVar11 = (int *)0x0;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    piVar11 = *(int **)(puVar12 + 4);
  }
  uVar7 = (**(code **)(*piVar11 + 0xb8))(piVar11);
  DevMsg(1,"[TAKEOVER]: New player %s(%d) is joining team %d as character %s.\n",uVar7,uVar5,iVar8,
         uVar4);
  if (local_48 == 2) {
    if (local_44 != 8) {
      piVar11 = (int *)CTerrorPlayer::GetPlayerByCharacter(local_44);
      if ((piVar11 != (int *)0x0) &&
         (cVar3 = (**(code **)(*piVar11 + 0x778))(piVar11), cVar3 != '\0')) {
        iVar8 = SurvivorCharacterName(local_44);
        iVar10 = 0;
        uVar1 = *(uint *)param_1;
        if ((uVar1 != 0xffffffff) &&
           ((puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc &&
            (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)))) {
          iVar10 = *(int *)(puVar12 + 4);
        }
        uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
        piVar13 = (int *)0x0;
        uVar1 = *(uint *)param_1;
        if (((uVar1 != 0xffffffff) &&
            (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc))
           && (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
          piVar13 = *(int **)(puVar12 + 4);
        }
        uVar7 = (**(code **)(*piVar13 + 0xb8))(piVar13);
        DevMsg(1,"[TAKEOVER]: %s(%d) wants to be %s, who is currently a bot.\n",uVar7,uVar5,iVar8);
        cVar3 = (**(code **)(*piVar11 + 300))(piVar11);
        if (cVar3 == '\0') {
          local_30[0] = 0;
          local_30[1] = 0;
          local_30[2] = 0;
          local_30[3] = 0;
          local_30[4] = 0;
          local_40 = 2;
          local_3c = 2;
          local_38 = 2;
          local_34 = 9;
                    /* try { // try from 0088322d to 00883231 has its CatchHandler @ 008834e7 */
          ForEachSurvivor<PlayerCollector>((PlayerCollector *)&local_40);
          iVar2 = local_30[3];
          iVar10 = local_30[0];
          if (0 < local_30[3]) {
            iVar14 = 0;
            do {
              iVar9 = *(int *)(iVar10 + iVar14 * 4);
              if (((iVar9 != 0) &&
                  (iVar9 = __dynamic_cast(iVar9,&CTerrorPlayer::typeinfo,&SurvivorBot::typeinfo,0),
                  iVar9 != 0)) && (*(int *)(iVar9 + 0x4308) == 0)) {
                local_44 = *(int *)(iVar9 + 0x2ba0);
                break;
              }
              iVar14 = iVar14 + 1;
            } while (iVar14 != iVar2);
          }
          local_30[3] = 0;
          CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
          local_30[4] = local_30[0];
          CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
        }
      }
      if ((local_44 != 8) && (cVar3 = TryToTakeOverCharacter(this,param_1,local_44), cVar3 != '\0'))
      {
        return;
      }
    }
    cVar3 = NewPlayerFindAndPossessBot(this,param_1);
    if (cVar3 != '\0') {
      return;
    }
    uVar7 = 1;
    uVar5 = 2;
  }
  else {
    if (local_48 != 3) goto LAB_00883004;
    uVar7 = 0;
    uVar5 = 3;
  }
  cVar3 = IsTeamFull(this,uVar5,uVar7);
  if (cVar3 == '\0') {
    uVar1 = *(uint *)param_1;
    piVar11 = (int *)0x0;
    if (((uVar1 != 0xffffffff) &&
        (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
      piVar11 = *(int **)(puVar12 + 4);
    }
    (**(code **)(*piVar11 + 0x194))(piVar11,local_48);
    return;
  }
LAB_00883004:
  uVar1 = *(uint *)param_1;
  iVar10 = 0;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    iVar10 = *(int *)(puVar12 + 4);
  }
  uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar10 + 0x30));
  uVar1 = *(uint *)param_1;
  piVar11 = (int *)0x0;
  if (((uVar1 != 0xffffffff) &&
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
    piVar11 = *(int **)(puVar12 + 4);
  }
  uVar7 = (**(code **)(*piVar11 + 0xb8))(piVar11);
  DevMsg(1,"[TAKEOVER]: Failed to find a suitable team for %s(%d).\n",uVar7,uVar5,iVar8,uVar4);
  uVar1 = *(uint *)param_1;
  if (((uVar1 == 0xffffffff) ||
      (puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar12 + 8) != uVar1 >> 0xc)) {
    piVar11 = (int *)0x0;
  }
  else {
    piVar11 = *(int **)(puVar12 + 4);
  }
  (**(code **)(*piVar11 + 0x194))(piVar11,1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)