CDirector::NewPlayerFindAndPossessBot
0x00882a20 · 859 bytes · __thiscall
_ZN9CDirector26NewPlayerFindAndPossessBotER23DirectorNewPlayerType_t
Decompiled
undefined (2 params)
/* CDirector::NewPlayerFindAndPossessBot(DirectorNewPlayerType_t&) */
undefined4 __thiscall
CDirector::NewPlayerFindAndPossessBot(CDirector *this,DirectorNewPlayerType_t *param_1)
{
uint uVar1;
int iVar2;
int iVar3;
char cVar4;
undefined4 uVar5;
undefined4 uVar6;
SurvivorBot *pSVar7;
int iVar8;
int *piVar9;
undefined *puVar10;
CTerrorPlayer *this_00;
SurvivorBot *pSVar11;
longdouble lVar12;
longdouble lVar13;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
int local_30 [8];
iVar8 = 0;
uVar1 = *(uint *)param_1;
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
iVar8 = *(int *)(puVar10 + 4);
}
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar8 + 0x30));
uVar1 = *(uint *)param_1;
piVar9 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
piVar9 = *(int **)(puVar10 + 4);
}
uVar6 = (**(code **)(*piVar9 + 0xb8))(piVar9);
DevMsg(1,"[TAKEOVER]: %s(%d) is looking for a bot to possess.\n",uVar6,uVar5);
if (((this[0x28e] != (CDirector)0x0) || (cVar4 = IsTransitioned(), cVar4 != '\0')) &&
(m_isScenarioRestart == '\0')) {
this_00 = (CTerrorPlayer *)0x0;
uVar1 = *(uint *)param_1;
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
this_00 = *(CTerrorPlayer **)(puVar10 + 4);
}
cVar4 = CTerrorPlayer::IsTransitioned(this_00);
if (cVar4 != '\0') {
return 0;
}
}
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 2;
local_3c = 3;
local_38 = 2;
local_34 = 9;
/* try { // try from 00882b2b to 00882c3b has its CatchHandler @ 00882d9c */
ForEachSurvivor<PlayerCollector>((PlayerCollector *)&local_40);
if (0 < local_30[3]) {
iVar8 = 0;
pSVar11 = (SurvivorBot *)0x0;
LAB_00882b40:
do {
while ((iVar2 = *(int *)(local_30[0] + iVar8 * 4), iVar2 == 0 ||
(pSVar7 = (SurvivorBot *)
__dynamic_cast(iVar2,&CTerrorPlayer::typeinfo,&SurvivorBot::typeinfo,0),
pSVar7 == (SurvivorBot *)0x0))) {
LAB_00882c12:
iVar8 = iVar8 + 1;
if (local_30[3] <= iVar8) goto LAB_00882c1e;
}
/* try { // try from 00882cda to 00882d32 has its CatchHandler @ 00882d9c */
if ((*(int *)(pSVar7 + 0x4308) != 0) &&
(cVar4 = IsHumanSpectatorValid(this,pSVar7), cVar4 != '\0')) {
iVar8 = iVar8 + 1;
if (local_30[3] <= iVar8) break;
goto LAB_00882b40;
}
if (pSVar11 == (SurvivorBot *)0x0) {
LAB_00882c10:
pSVar11 = pSVar7;
goto LAB_00882c12;
}
cVar4 = (**(code **)(*(int *)pSVar11 + 300))(pSVar11);
if ((cVar4 == '\0') || (cVar4 = (**(code **)(*(int *)pSVar7 + 300))(pSVar7), cVar4 != '\0')) {
cVar4 = (**(code **)(*(int *)pSVar11 + 0x7e8))(pSVar11);
if ((cVar4 != '\0') ||
(cVar4 = (**(code **)(*(int *)pSVar7 + 0x7e8))(pSVar7), cVar4 == '\0')) {
iVar2 = *(int *)(pSVar7 + 0x100);
lVar12 = (longdouble)(**(code **)(*(int *)pSVar7 + 0x7e4))(pSVar7);
iVar3 = *(int *)(pSVar11 + 0x100);
lVar13 = (longdouble)(**(code **)(*(int *)pSVar11 + 0x7e4))(pSVar11);
if ((float)iVar2 + (float)lVar12 <= (float)lVar13 + (float)iVar3) goto LAB_00882c12;
goto LAB_00882c10;
}
iVar8 = iVar8 + 1;
if (local_30[3] <= iVar8) break;
goto LAB_00882b40;
}
iVar8 = iVar8 + 1;
} while (iVar8 < local_30[3]);
LAB_00882c1e:
if (pSVar11 != (SurvivorBot *)0x0) {
NewPlayerPossessBot(this,param_1,pSVar11);
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
return 1;
}
}
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.