CHeroAwardTemplate::FireGameEvent
0x008542d0 · 625 bytes · __thiscall
_ZN18CHeroAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHeroAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CHeroAwardTemplate::FireGameEvent(CHeroAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
CBaseEntity *pCVar5;
int iVar6;
int local_28;
int local_24;
int local_20;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
{
if ((pcVar2 == "player_incapacitated") ||
(iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((pCVar5 != (CBaseEntity *)0x0) && ((pCVar4 != (CBaseEntity *)0x0 && (this_00 != pCVar5)))
) && (this_00 != pCVar4)) {
iVar3 = CBaseEntity::GetTeamNumber(pCVar5);
iVar6 = CBaseEntity::GetTeamNumber(this_00);
if (iVar3 == iVar6) {
local_28 = 0;
local_24 = 0;
local_20 = 0;
ForEachSurvivor<HeroConsideration>((HeroConsideration *)&local_28);
cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
if (cVar1 != '\0') {
return;
}
cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00);
if (cVar1 == '\0') {
return;
}
if (local_28 != 1) {
return;
}
if (local_20 != 0) {
return;
}
if (local_24 < 1) {
return;
}
this[0x10] = (CHeroAwardTemplate)0x1;
return;
}
}
if (this_00 != pCVar5) {
return;
}
LAB_00854379:
this[0x10] = (CHeroAwardTemplate)0x0;
return;
}
if ((pcVar2 == "player_death") || (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (pCVar5 != (CBaseEntity *)0x0) {
iVar3 = CBaseEntity::GetTeamNumber(pCVar5);
iVar6 = CBaseEntity::GetTeamNumber(this_00);
if (iVar3 == iVar6) goto LAB_00854379;
}
}
else if ((pcVar2 == "map_transition") ||
(iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 == 0)) {
if (this[0x10] != (CHeroAwardTemplate)0x0) {
local_28 = 0;
local_24 = 0;
local_20 = 0;
ForEachSurvivor<HeroConsideration>((HeroConsideration *)&local_28);
cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
if ((((cVar1 == '\0') &&
(cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar1 != '\0')) &&
(1 < local_28)) && ((local_20 == 0 && (local_24 == 0)))) {
(**(code **)(*(int *)this + 0x14))(this,0x4f,0);
}
}
goto LAB_00854379;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.