L L4D2node

CHeroAwardTemplate::FireGameEvent

0x008542d0 · 625 bytes · __thiscall

_ZN18CHeroAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CHeroAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall CHeroAwardTemplate::FireGameEvent(CHeroAwardTemplate *this,IGameEvent *param_1)

{
  char cVar1;
  char *pcVar2;
  CBaseEntity *this_00;
  int iVar3;
  CBaseEntity *pCVar4;
  CBaseEntity *pCVar5;
  int iVar6;
  int local_28;
  int local_24;
  int local_20;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar2 != (char *)0x0) &&
      (this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
  {
    if ((pcVar2 == "player_incapacitated") ||
       (iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) {
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      if (((pCVar5 != (CBaseEntity *)0x0) && ((pCVar4 != (CBaseEntity *)0x0 && (this_00 != pCVar5)))
          ) && (this_00 != pCVar4)) {
        iVar3 = CBaseEntity::GetTeamNumber(pCVar5);
        iVar6 = CBaseEntity::GetTeamNumber(this_00);
        if (iVar3 == iVar6) {
          local_28 = 0;
          local_24 = 0;
          local_20 = 0;
          ForEachSurvivor<HeroConsideration>((HeroConsideration *)&local_28);
          cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
          if (cVar1 != '\0') {
            return;
          }
          cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00);
          if (cVar1 == '\0') {
            return;
          }
          if (local_28 != 1) {
            return;
          }
          if (local_20 != 0) {
            return;
          }
          if (local_24 < 1) {
            return;
          }
          this[0x10] = (CHeroAwardTemplate)0x1;
          return;
        }
      }
      if (this_00 != pCVar5) {
        return;
      }
LAB_00854379:
      this[0x10] = (CHeroAwardTemplate)0x0;
      return;
    }
    if ((pcVar2 == "player_death") || (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 == 0)) {
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      if (pCVar5 != (CBaseEntity *)0x0) {
        iVar3 = CBaseEntity::GetTeamNumber(pCVar5);
        iVar6 = CBaseEntity::GetTeamNumber(this_00);
        if (iVar3 == iVar6) goto LAB_00854379;
      }
    }
    else if ((pcVar2 == "map_transition") ||
            (iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 == 0)) {
      if (this[0x10] != (CHeroAwardTemplate)0x0) {
        local_28 = 0;
        local_24 = 0;
        local_20 = 0;
        ForEachSurvivor<HeroConsideration>((HeroConsideration *)&local_28);
        cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
        if ((((cVar1 == '\0') &&
             (cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar1 != '\0')) &&
            (1 < local_28)) && ((local_20 == 0 && (local_24 == 0)))) {
          (**(code **)(*(int *)this + 0x14))(this,0x4f,0);
        }
      }
      goto LAB_00854379;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)