CForgetfulAwardTemplate::FireGameEvent
0x0084f8c0 · 1530 bytes · __thiscall
_ZN23CForgetfulAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CForgetfulAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CForgetfulAwardTemplate::FireGameEvent(CForgetfulAwardTemplate *this,IGameEvent *param_1)
{
float fVar1;
char cVar2;
char *pcVar3;
CBaseEntity *this_00;
int iVar4;
CBaseEntity *pCVar5;
CBaseEntity *pCVar6;
undefined4 uVar7;
longdouble lVar8;
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar3 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar4 != 2) {
return;
}
if ((((pcVar3 == "player_hurt") || (iVar4 = _V_stricmp(pcVar3,"player_hurt"), iVar4 == 0)) ||
(pcVar3 == "weapon_fire")) || (iVar4 = _V_stricmp(pcVar3,"weapon_fire"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 == pCVar5) {
CheckAndResetTimer(this);
return;
}
return;
}
if ((pcVar3 == "revive_success") || (iVar4 = _V_stricmp(pcVar3,"revive_success"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"subject",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 != pCVar5) {
return;
}
cVar2 = DoesOwnerHaveHealthItem(this);
if (cVar2 != '\0') goto LAB_0084fb9b;
LAB_0084fafd:
fVar1 = *(float *)(this + 0x14);
}
else {
if (((pcVar3 == "player_incapacitated") ||
(iVar4 = _V_stricmp(pcVar3,"player_incapacitated"), iVar4 == 0)) ||
((pcVar3 == "player_death" || (iVar4 = _V_stricmp(pcVar3,"player_death"), iVar4 == 0)))) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 != pCVar5) {
return;
}
CheckAndResetTimer(this);
if (this[0x18] != (CForgetfulAwardTemplate)0x0) {
(**(code **)(*(int *)this + 0x14))(this,0x61,0);
}
goto LAB_0084fafd;
}
if ((pcVar3 != "weapon_given") && (iVar4 = _V_stricmp(pcVar3,"weapon_given"), iVar4 != 0)) {
if ((pcVar3 == "item_pickup") || (iVar4 = _V_stricmp(pcVar3,"item_pickup"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"item",&DAT_00d539c2);
if ((((pcVar3 != "first_aid_kit") &&
(iVar4 = _V_stricmp(pcVar3,"first_aid_kit"), iVar4 != 0)) &&
(pcVar3 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"item",&DAT_00d539c2),
pcVar3 != "pain_pills")) && (iVar4 = _V_stricmp(pcVar3,"pain_pills"), iVar4 != 0)) {
return;
}
if (this_00 != pCVar5) {
return;
}
cVar2 = DoesOwnerHaveHealthItem(this);
if ((cVar2 == '\0') ||
(iVar4 = *(int *)(this_00 + 0x100),
lVar8 = (longdouble)(**(code **)(*(int *)this_00 + 0x7e4))(this_00),
*(float *)(SurvivorLimpHealth._28_4_ + 0x2c) <= (float)lVar8 + (float)iVar4)) {
if (*(float *)(this + 0x14) != -1.0) {
IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged(this + 0x14);
*(undefined4 *)(this + 0x14) = 0xbf800000;
return;
}
return;
}
goto LAB_0084fb9b;
}
if (((pcVar3 != "heal_success") && (iVar4 = _V_stricmp(pcVar3,"heal_success"), iVar4 != 0)) &&
((pcVar3 != "pills_used" && (iVar4 = _V_stricmp(pcVar3,"pills_used"), iVar4 != 0)))) {
if ((pcVar3 != "map_transition") &&
(iVar4 = _V_stricmp(pcVar3,"map_transition"), iVar4 != 0)) {
return;
}
cVar2 = DoesOwnerHaveHealthItem(this);
if ((cVar2 != '\0') &&
(iVar4 = *(int *)(this_00 + 0x100),
lVar8 = (longdouble)(**(code **)(*(int *)this_00 + 0x7e4))(this_00),
(float)lVar8 + (float)iVar4 < *(float *)(SurvivorLimpHealth._28_4_ + 0x2c))) {
if (*(float *)(this + 0x14) != 0.0) {
IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged(this + 0x14);
*(undefined4 *)(this + 0x14) = 0;
return;
}
return;
}
if (*(float *)(this + 0x14) != -1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
*(undefined4 *)(this + 0x14) = 0xbf800000;
return;
}
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"subject",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 != pCVar5) {
return;
}
if (*(float *)(this + 0x14) != -1.0) {
IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged(this + 0x14);
*(undefined4 *)(this + 0x14) = 0xbf800000;
}
goto LAB_0084fb12;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"giver",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
uVar7 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"weapon",0);
iVar4 = GetWeaponInfo(uVar7);
if (iVar4 == 0) {
return;
}
if (*(int *)(iVar4 + 0x894) != 8) {
return;
}
if ((this_00 != pCVar6) && (this_00 != pCVar5)) {
return;
}
cVar2 = DoesOwnerHaveHealthItem(this);
if ((cVar2 != '\0') &&
(iVar4 = *(int *)(pCVar5 + 0x100),
lVar8 = (longdouble)(**(code **)(*(int *)pCVar5 + 0x7e4))(pCVar5),
(float)lVar8 + (float)iVar4 < *(float *)(SurvivorLimpHealth._28_4_ + 0x2c))) {
LAB_0084fb9b:
IntervalTimer::Start((IntervalTimer *)(this + 0x10));
return;
}
fVar1 = *(float *)(this + 0x14);
}
if (fVar1 != -1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
*(undefined4 *)(this + 0x14) = 0xbf800000;
}
LAB_0084fb12:
this[0x18] = (CForgetfulAwardTemplate)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.