L L4D2node

CForgetfulAwardTemplate::CheckAndResetTimer

0x0084f750 · 338 bytes · __thiscall

_ZN23CForgetfulAwardTemplate18CheckAndResetTimerEv

Decompiled

undefined (1 param)

/* CForgetfulAwardTemplate::CheckAndResetTimer() */

void __thiscall CForgetfulAwardTemplate::CheckAndResetTimer(CForgetfulAwardTemplate *this)

{
  int iVar1;
  char cVar2;
  int *piVar3;
  int iVar4;
  longdouble lVar5;
  
  piVar3 = (int *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
  if (piVar3 != (int *)0x0) {
    iVar1 = piVar3[0x40];
    lVar5 = (longdouble)(**(code **)(*piVar3 + 0x7e4))(piVar3);
    iVar4 = 0;
    cVar2 = (**(code **)(*piVar3 + 0x7e8))(piVar3);
    if (cVar2 == '\0') {
      iVar4 = (int)((float)lVar5 + (float)iVar1);
    }
    if (0.0 < *(float *)(this + 0x14)) {
      lVar5 = (longdouble)IntervalTimer::Now();
      if ((10.0 <= (float)lVar5 - *(float *)(this + 0x14)) &&
         ((float)iVar4 < *(float *)(SurvivorLimpHealth._28_4_ + 0x2c))) {
        cVar2 = DoesOwnerHaveHealthItem(this);
        if (cVar2 != '\0') {
          this[0x18] = (CForgetfulAwardTemplate)0x1;
        }
      }
    }
    cVar2 = DoesOwnerHaveHealthItem(this);
    if ((cVar2 == '\0') || (*(float *)(SurvivorLimpHealth._28_4_ + 0x2c) <= (float)iVar4)) {
      if (*(float *)(this + 0x14) != -1.0) {
        (**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
        *(undefined4 *)(this + 0x14) = 0xbf800000;
        return;
      }
    }
    else {
      lVar5 = (longdouble)IntervalTimer::Now();
      if ((float)lVar5 != *(float *)(this + 0x14)) {
        (**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
        *(float *)(this + 0x14) = (float)lVar5;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)