L L4D2node

IntervalTimer::Start

0x0084fed0 · 63 bytes · __thiscall

_ZN13IntervalTimer5StartEv

Decompiled

undefined (1 param)

/* IntervalTimer::Start() */

void __thiscall IntervalTimer::Start(IntervalTimer *this)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)Now();
  if ((float)lVar1 != *(float *)(this + 4)) {
    (**(code **)(*(int *)this + 4))(this,this + 4);
    *(float *)(this + 4) = (float)lVar1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)