L L4D2node

CTemplate_SaveRestoreBlockHandler::Restore

0x0083de90 · 350 bytes · __regparm3

_ZN33CTemplate_SaveRestoreBlockHandler7RestoreEP8IRestoreb.part.36

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTemplate_SaveRestoreBlockHandler::Restore(IRestore*, bool) [clone .part.36] */

void __regparm3 CTemplate_SaveRestoreBlockHandler::Restore(IRestore *param_1,bool param_2)

{
  size_t __size;
  TemplateEntityData_t *pTVar1;
  TemplateEntityData_t *pTVar2;
  short sVar3;
  char *pcVar4;
  void *pvVar5;
  int iVar6;
  int in_GS_OFFSET;
  TemplateEntityData_t *local_824;
  char local_820 [2048];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  Templates_RemoveAll();
  DAT_00ffa750 = 0;
  CUtlMemory<TemplateEntityData_t*,int>::Purge
            ((CUtlMemory<TemplateEntityData_t*,int> *)&g_Templates);
  _DAT_00ffa754 = g_Templates;
  g_iCurrentTemplateInstance = (**(code **)(*(int *)param_1 + 0x3c))(param_1);
  sVar3 = (**(code **)(*(int *)param_1 + 0x30))(param_1);
  iVar6 = sVar3 + -1;
  if (sVar3 != 0) {
    do {
      iVar6 = iVar6 + -1;
      local_824 = malloc(0x1c);
      (**(code **)(*(int *)param_1 + 8))(param_1,local_824,TemplateEntityData_t::m_DataMap);
      (**(code **)(*(int *)param_1 + 0x4c))(param_1,local_820,0x800,0);
      pTVar1 = local_824;
      pcVar4 = strdup(local_820);
      pTVar2 = local_824;
      *(char **)pTVar1 = pcVar4;
      __size = *(size_t *)(local_824 + 0xc);
      pvVar5 = malloc(__size);
      *(void **)(pTVar2 + 4) = pvVar5;
      (**(code **)(*(int *)param_1 + 0x4c))(param_1,pvVar5,__size,0);
      *(undefined4 *)(local_824 + 0x14) = 0;
      CUtlVector<TemplateEntityData_t*,CUtlMemory<TemplateEntityData_t*,int>>::InsertBefore
                ((CUtlVector<TemplateEntityData_t*,CUtlMemory<TemplateEntityData_t*,int>> *)
                 &g_Templates,DAT_00ffa750,&local_824);
    } while (iVar6 != -1);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)