L L4D2node

CTankTrainAI::Think

0x00836ee0 · 573 bytes · __thiscall

_ZN12CTankTrainAI5ThinkEv

Decompiled

undefined (1 param)

/* CTankTrainAI::Think() */

void __thiscall CTankTrainAI::Think(CTankTrainAI *this)

{
  float fVar1;
  uint uVar2;
  CBaseEntity *this_00;
  int iVar3;
  undefined *puVar4;
  float fVar5;
  CTankTrainAI *this_01;
  
  uVar2 = *(uint *)(this + 0x440);
  if ((((uVar2 == 0xffffffff) ||
       (puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar4 + 8) != uVar2 >> 0xc)) ||
     (this_00 = *(CBaseEntity **)(puVar4 + 4), this_00 == (CBaseEntity *)0x0)) {
    SoundShutdown(this);
    UTIL_Remove((CBaseEntity *)this);
    return;
  }
  if (this_00[0x104] != (CBaseEntity)0x0) {
    SoundShutdown(this);
    UTIL_RemoveHierarchy(this_00);
    UTIL_Remove((CBaseEntity *)this);
    return;
  }
  uVar2 = *(uint *)(this + 0x444);
  if (((uVar2 != 0xffffffff) &&
      (puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar4 + 8) == uVar2 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
    iVar3 = PathFindDirection(*(CPathTrack **)(this_00 + 0x440),(Vector *)(this_00 + 0x39c),
                              (Vector *)(*(int *)(puVar4 + 4) + 0x39c));
    if (iVar3 != 0) {
      fVar5 = (float)iVar3;
      goto LAB_00836fab;
    }
  }
  fVar5 = -1.0;
  if (*(float *)(this_00 + 0x11c) <= 0.0) {
    if (0.0 <= *(float *)(this_00 + 0x11c)) {
      this_01 = this;
      CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.5,(char *)0x0);
      if (*(int *)(this + 0x448) != 0) {
        SoundEngineStop(this_01);
      }
      CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
      return;
    }
    fVar5 = 1.0;
  }
LAB_00836fab:
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.5,(char *)0x0);
  fVar1 = *(float *)(this_00 + 0x11c);
  CFuncTrackTrain::SetSpeed((CFuncTrackTrain *)this_00,fVar5,false);
  if ((*(float *)(this_00 + 0x11c) != 0.0) || (fVar1 == 0.0)) {
    if ((*(float *)(this_00 + 0x11c) != 0.0) && (fVar1 == 0.0)) {
      SoundEngineStart(this);
      return;
    }
  }
  else if (*(int *)(this + 0x448) != 0) {
    SoundEngineStop(this);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)