CTankTrainAI::SoundEngineStart
0x00836b70 · 758 bytes · __thiscall
_ZN12CTankTrainAI16SoundEngineStartEv
Decompiled
undefined (1 param)
/* CTankTrainAI::SoundEngineStart() */
void __thiscall CTankTrainAI::SoundEngineStart(CTankTrainAI *this)
{
uint uVar1;
int iVar2;
code *pcVar3;
undefined4 uVar4;
code *pcVar5;
int iVar6;
undefined *puVar7;
undefined4 *puVar8;
int *piVar9;
CTankTrainAI *in_stack_ffffff54;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
piVar9 = (int *)0x0;
puVar8 = (undefined4 *)&stack0xffffff54;
uVar1 = *(uint *)(this + 0x440);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
piVar9 = *(int **)(puVar7 + 4);
}
if (*(int *)(this + 0x448) != 0) {
SoundEngineStop(in_stack_ffffff54);
}
if (*(int *)(this + 0x454) != 0) {
(**(code **)(*piVar9 + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00836bff to 00836c03 has its CatchHandler @ 00836ec9 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00836c17 to 00836c36 has its CatchHandler @ 00836e77 */
(**(code **)(*piVar9 + 0x28c))();
puVar8 = (undefined4 *)&stack0xffffff4c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x454) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x454);
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 3;
local_54 = 0x4b;
if (piVar9[0xc] == 0) {
iVar6 = 0;
}
else {
iVar6 = piVar9[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00836ce6 to 00836cea has its CatchHandler @ 00836e90 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar6,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
}
puVar8[-1] = 0x836d1f;
piVar9 = (int *)CSoundEnvelopeController::GetController();
iVar6 = *(int *)(this + 0x44c);
if (iVar6 != 0) {
iVar2 = *piVar9;
puVar8[4] = 0;
puVar8[3] = 0x42c80000;
puVar8[2] = 0x3f800000;
puVar8[1] = iVar6;
*puVar8 = piVar9;
pcVar3 = *(code **)(iVar2 + 8);
puVar8[-1] = 0x836d4f;
(*pcVar3)();
}
if (*(int *)(this + 0x450) != 0) {
iVar6 = *piVar9;
puVar8[1] = *(int *)(this + 0x450);
puVar8[4] = 0;
puVar8[3] = 0x42b40000;
puVar8[2] = 0x3f000000;
*puVar8 = piVar9;
pcVar3 = *(code **)(iVar6 + 8);
puVar8[-1] = 0x836d81;
(*pcVar3)();
uVar4 = *(undefined4 *)(this + 0x450);
iVar6 = *piVar9;
*puVar8 = piVar9;
puVar8[1] = uVar4;
pcVar3 = *(code **)(iVar6 + 0x10);
puVar8[-1] = 0x836d93;
(*pcVar3)();
pcVar3 = *(code **)(*piVar9 + 0xc);
iVar6 = *random_valve;
puVar8[2] = 0x91;
puVar8[1] = 0x82;
*puVar8 = random_valve;
pcVar5 = *(code **)(iVar6 + 8);
puVar8[-1] = 0x836db5;
iVar6 = (*pcVar5)();
puVar8[4] = 0x3fc00000;
puVar8[3] = 1;
puVar8[2] = 0;
puVar8[5] = (float)iVar6;
uVar4 = *(undefined4 *)(this + 0x450);
*puVar8 = piVar9;
puVar8[1] = uVar4;
puVar8[-1] = 0x836de6;
(*pcVar3)();
pcVar3 = *(code **)(*piVar9 + 0xc);
iVar6 = *random_valve;
puVar8[2] = 0x73;
puVar8[1] = 0x69;
*puVar8 = random_valve;
pcVar5 = *(code **)(iVar6 + 8);
puVar8[-1] = 0x836e08;
iVar6 = (*pcVar5)();
puVar8[4] = 0x40000000;
puVar8[3] = 1;
puVar8[2] = 0x3fc00000;
puVar8[5] = (float)iVar6;
uVar4 = *(undefined4 *)(this + 0x450);
*puVar8 = piVar9;
puVar8[1] = uVar4;
puVar8[-1] = 0x836e39;
(*pcVar3)();
}
*(undefined4 *)(this + 0x448) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.