PathFindDirection
0x00836960 · 508 bytes · __cdecl
_Z17PathFindDirectionP10CPathTrackRK6VectorS3_
Decompiled
undefined (3 params)
/* PathFindDirection(CPathTrack*, Vector const&, Vector const&) */
uint PathFindDirection(CPathTrack *param_1,Vector *param_2,Vector *param_3)
{
CPathTrack *pCVar1;
CPathTrack *pCVar2;
CPathTrack *pCVar3;
int iVar4;
CPathTrack *pCVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float local_24;
float local_14;
if (param_1 != (CPathTrack *)0x0) {
fVar6 = *(float *)(param_1 + 0x39c) - *(float *)param_3;
fVar9 = *(float *)(param_1 + 0x3a0) - *(float *)(param_3 + 4);
fVar7 = *(float *)(param_1 + 0x3a4) - *(float *)(param_3 + 8);
fVar8 = 0.0;
local_24 = 0.0;
fVar10 = 0.0;
local_14 = fVar6 * fVar6 + fVar7 * fVar7 + fVar9 * fVar9;
pCVar2 = *(CPathTrack **)(param_1 + 0x440);
pCVar5 = param_1;
do {
while( true ) {
fVar9 = *(float *)(pCVar2 + 0x39c) - *(float *)param_3;
fVar6 = *(float *)(pCVar2 + 0x3a0) - *(float *)(param_3 + 4);
fVar7 = *(float *)(pCVar2 + 0x3a4) - *(float *)(param_3 + 8);
fVar6 = fVar6 * fVar6 + fVar9 * fVar9 + fVar7 * fVar7;
if (fVar6 < local_14) {
fVar8 = 0.0;
pCVar5 = pCVar2;
local_24 = fVar10;
local_14 = fVar6;
}
pCVar3 = *(CPathTrack **)(pCVar2 + 0x440);
iVar4 = 0x101;
if (pCVar3 != (CPathTrack *)0x0) break;
pCVar1 = *(CPathTrack **)(pCVar2 + 0x444);
pCVar3 = pCVar2;
while ((pCVar2 = pCVar1, pCVar2 != (CPathTrack *)0x0 && (iVar4 = iVar4 + -1, iVar4 != 0))) {
pCVar1 = *(CPathTrack **)(pCVar2 + 0x444);
pCVar3 = pCVar2;
}
fVar10 = 1.0737418e+09;
fVar8 = local_24 + 1.0;
pCVar2 = pCVar3;
if (pCVar3 == param_1) goto LAB_00836af0;
}
fVar6 = *(float *)(pCVar3 + 0x39c) - *(float *)(pCVar2 + 0x39c);
fVar7 = *(float *)(pCVar3 + 0x3a0) - *(float *)(pCVar2 + 0x3a0);
fVar9 = *(float *)(pCVar3 + 0x3a4) - *(float *)(pCVar2 + 0x3a4);
fVar6 = fVar7 * fVar7 + fVar6 * fVar6 + fVar9 * fVar9;
fVar10 = fVar10 + fVar6;
fVar8 = fVar8 + fVar6;
pCVar2 = pCVar3;
} while (pCVar3 != param_1);
LAB_00836af0:
if (pCVar5 != pCVar3) {
if ((*(float *)(pCVar5 + 0x3a4) - *(float *)(param_2 + 8)) *
(*(float *)(pCVar5 + 0x3a4) - *(float *)(param_2 + 8)) +
(*(float *)(pCVar5 + 0x3a0) - *(float *)(param_2 + 4)) *
(*(float *)(pCVar5 + 0x3a0) - *(float *)(param_2 + 4)) +
(*(float *)(pCVar5 + 0x39c) - *(float *)param_2) *
(*(float *)(pCVar5 + 0x39c) - *(float *)param_2) < 100.0) {
return 0;
}
return -(uint)(fVar8 < local_24) | 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.