L L4D2node

CServerDemoSystem::OnInitLevel

0x00820e50 · 106 bytes · __thiscall

_ZN17CServerDemoSystem11OnInitLevelEPKc

Decompiled

undefined (2 params)

/* CServerDemoSystem::OnInitLevel(char const*) */

void __thiscall CServerDemoSystem::OnInitLevel(CServerDemoSystem *this,char *param_1)

{
  char cVar1;
  
  g_bAllowServerDemoWrite = 1;
  FreeDemo(this);
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  cVar1 = CreateDemo(this,param_1);
  if (cVar1 != '\0') {
    return;
  }
  Warning("Failed to create server demo\n");
  FreeDemo(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)