L L4D2node

CServerDemoSystem::FreeDemo

0x00820d80 · 48 bytes · __thiscall

_ZN17CServerDemoSystem8FreeDemoEv

Decompiled

undefined (1 param)

/* CServerDemoSystem::FreeDemo() */

void __thiscall CServerDemoSystem::FreeDemo(CServerDemoSystem *this)

{
  CServerDemo *this_00;
  
  this_00 = *(CServerDemo **)(this + 4);
  if (this_00 != (CServerDemo *)0x0) {
    CServerDemo::~CServerDemo(this_00);
    operator_delete(this_00);
  }
  *(undefined4 *)(this + 4) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)