CServerDemoSystem::CreateDemo
0x00820de0 · 80 bytes · __thiscall
_ZN17CServerDemoSystem10CreateDemoEPKc
Decompiled
undefined (2 params)
/* CServerDemoSystem::CreateDemo(char const*) */
undefined4 __thiscall CServerDemoSystem::CreateDemo(CServerDemoSystem *this,char *param_1)
{
CServerDemo *this_00;
undefined4 uVar1;
this_00 = ::operator_new(0x11c);
/* try { // try from 00820df9 to 00820dfd has its CatchHandler @ 00820e30 */
CServerDemo::CServerDemo(this_00);
*(CServerDemo **)(this + 4) = this_00;
uVar1 = 0;
if (this_00 != (CServerDemo *)0x0) {
uVar1 = CServerDemo::Init(this_00,param_1,*(float *)(gpGlobals + 0xc));
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.