_GLOBAL__sub_I_scene_clientplayback
0x003b0200 · 1235 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_scene_clientplayback(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)scene_forcecombined,"scene_forcecombined","0",0,
"When playing back, force use of combined .wav files even in english.");
__cxa_atexit(ConVar::~ConVar,scene_forcecombined,&__dso_handle);
ConVar::ConVar((ConVar *)scene_maxcaptionradius,"scene_maxcaptionradius","1200",0,
"Only show closed captions if recipient is within this many units of speaking actor (0==disabled)."
);
__cxa_atexit(ConVar::~ConVar,scene_maxcaptionradius,&__dso_handle);
ConVar::ConVar((ConVar *)scene_clientplayback,"scene_clientplayback","1",0,
"Play all vcds on the clients.");
__cxa_atexit(ConVar::~ConVar,scene_clientplayback,&__dso_handle);
CSceneManager_DataDescInit::g_DataMapHolder = DataMapInit<CSceneManager>((CSceneManager *)0x0);
CEntityFactory<CSceneEntity>::CEntityFactory
((CEntityFactory<CSceneEntity> *)&logic_choreographed_scene,"logic_choreographed_scene")
;
CEntityFactory<CSceneEntity>::CEntityFactory
((CEntityFactory<CSceneEntity> *)&scripted_scene,"scripted_scene");
puVar2 = (undefined4 *)g_pServerClassHead;
g_CSceneEntity_ClassReg._0_4_ = s_CSceneEntity_00ccaf82;
g_CSceneEntity_ClassReg._4_4_ = DT_SceneEntity::g_SendTable;
g_CSceneEntity_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CSceneEntity_ClassReg;
g_CSceneEntity_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CSceneEntity");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CSceneEntity");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_003b06ae;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_003b06ae:
g_CSceneEntity_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CSceneEntity_ClassReg;
}
else {
g_pServerClassHead = g_CSceneEntity_ClassReg;
g_CSceneEntity_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_SceneEntity::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_SceneEntity::g_SendTable,&__dso_handle);
DT_SceneEntity::g_SendTableInit = ServerClassInit<DT_SceneEntity::ignored>((ignored *)0x0);
CSceneEntity_DataDescInit::g_DataMapHolder = DataMapInit<CSceneEntity>((CSceneEntity *)0x0);
ConVar::ConVar((ConVar *)scene_async_prefetch_spew,"scene_async_prefetch_spew","0",0,
"Display async .ani file loading info.");
__cxa_atexit(ConVar::~ConVar,scene_async_prefetch_spew,&__dso_handle);
instanced_scripted_scene = &PTR_Create_00cccc98;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&instanced_scripted_scene,"instanced_scripted_scene");
CInstancedSceneEntity_DataDescInit::g_DataMapHolder =
DataMapInit<CInstancedSceneEntity>((CInstancedSceneEntity *)0x0);
CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_ScenePrecacheSystem,"CScenePrecacheSystem");
g_ScenePrecacheSystem._32_2_ = 0xffff;
g_ScenePrecacheSystem._30_2_ = 0;
g_ScenePrecacheSystem._34_2_ = 0xffff;
g_ScenePrecacheSystem._0_4_ = &PTR_Name_00ccd0e8;
g_ScenePrecacheSystem._12_4_ = CDefOps<int>::LessFunc;
g_ScenePrecacheSystem._16_4_ = 0;
g_ScenePrecacheSystem._20_4_ = 0;
g_ScenePrecacheSystem._24_4_ = 0;
g_ScenePrecacheSystem._28_2_ = 0xffff;
g_ScenePrecacheSystem._36_4_ = 0;
__cxa_atexit(CScenePrecacheSystem::~CScenePrecacheSystem,g_ScenePrecacheSystem,&__dso_handle);
scene_manager = &PTR_Create_00ccd138;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&scene_manager,"scene_manager");
logic_scene_list_manager = &PTR_Create_00ccd150;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&logic_scene_list_manager,"logic_scene_list_manager");
CSceneListManager_DataDescInit::g_DataMapHolder =
DataMapInit<CSceneListManager>((CSceneListManager *)0x0);
ConCommand::ConCommand
((ConCommand *)ListRecentNPCSpeechCmd,"listRecentNPCSpeech",ListRecentNPCSpeech,
"Displays a list of the last 5 lines of speech from NPCs.",0x20004,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,ListRecentNPCSpeechCmd,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)scene_flush_command,"scene_flush",scene_flush,
"Flush all .vcds from the cache and reload from disk.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,scene_flush_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.