L L4D2node

_GLOBAL__sub_I_scene_clientplayback

0x003b0200 · 1235 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_scene_clientplayback(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)scene_forcecombined,"scene_forcecombined","0",0,
                 "When playing back, force use of combined .wav files even in english.");
  __cxa_atexit(ConVar::~ConVar,scene_forcecombined,&__dso_handle);
  ConVar::ConVar((ConVar *)scene_maxcaptionradius,"scene_maxcaptionradius","1200",0,
                 "Only show closed captions if recipient is within this many units of speaking actor (0==disabled)."
                );
  __cxa_atexit(ConVar::~ConVar,scene_maxcaptionradius,&__dso_handle);
  ConVar::ConVar((ConVar *)scene_clientplayback,"scene_clientplayback","1",0,
                 "Play all vcds on the clients.");
  __cxa_atexit(ConVar::~ConVar,scene_clientplayback,&__dso_handle);
  CSceneManager_DataDescInit::g_DataMapHolder = DataMapInit<CSceneManager>((CSceneManager *)0x0);
  CEntityFactory<CSceneEntity>::CEntityFactory
            ((CEntityFactory<CSceneEntity> *)&logic_choreographed_scene,"logic_choreographed_scene")
  ;
  CEntityFactory<CSceneEntity>::CEntityFactory
            ((CEntityFactory<CSceneEntity> *)&scripted_scene,"scripted_scene");
  puVar2 = (undefined4 *)g_pServerClassHead;
  g_CSceneEntity_ClassReg._0_4_ = s_CSceneEntity_00ccaf82;
  g_CSceneEntity_ClassReg._4_4_ = DT_SceneEntity::g_SendTable;
  g_CSceneEntity_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CSceneEntity_ClassReg;
    g_CSceneEntity_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CSceneEntity");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar1 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar1 = _V_stricmp((char *)*puVar3,"CSceneEntity");
          puVar4 = puVar3;
          if (0 < iVar1) goto LAB_003b06ae;
          puVar4 = (undefined4 *)puVar3[2];
          puVar2 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_003b06ae:
      g_CSceneEntity_ClassReg._8_4_ = puVar4;
      puVar2[2] = g_CSceneEntity_ClassReg;
    }
    else {
      g_pServerClassHead = g_CSceneEntity_ClassReg;
      g_CSceneEntity_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_SceneEntity::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_SceneEntity::g_SendTable,&__dso_handle);
  DT_SceneEntity::g_SendTableInit = ServerClassInit<DT_SceneEntity::ignored>((ignored *)0x0);
  CSceneEntity_DataDescInit::g_DataMapHolder = DataMapInit<CSceneEntity>((CSceneEntity *)0x0);
  ConVar::ConVar((ConVar *)scene_async_prefetch_spew,"scene_async_prefetch_spew","0",0,
                 "Display async .ani file loading info.");
  __cxa_atexit(ConVar::~ConVar,scene_async_prefetch_spew,&__dso_handle);
  instanced_scripted_scene = &PTR_Create_00cccc98;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&instanced_scripted_scene,"instanced_scripted_scene");
  CInstancedSceneEntity_DataDescInit::g_DataMapHolder =
       DataMapInit<CInstancedSceneEntity>((CInstancedSceneEntity *)0x0);
  CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_ScenePrecacheSystem,"CScenePrecacheSystem");
  g_ScenePrecacheSystem._32_2_ = 0xffff;
  g_ScenePrecacheSystem._30_2_ = 0;
  g_ScenePrecacheSystem._34_2_ = 0xffff;
  g_ScenePrecacheSystem._0_4_ = &PTR_Name_00ccd0e8;
  g_ScenePrecacheSystem._12_4_ = CDefOps<int>::LessFunc;
  g_ScenePrecacheSystem._16_4_ = 0;
  g_ScenePrecacheSystem._20_4_ = 0;
  g_ScenePrecacheSystem._24_4_ = 0;
  g_ScenePrecacheSystem._28_2_ = 0xffff;
  g_ScenePrecacheSystem._36_4_ = 0;
  __cxa_atexit(CScenePrecacheSystem::~CScenePrecacheSystem,g_ScenePrecacheSystem,&__dso_handle);
  scene_manager = &PTR_Create_00ccd138;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&scene_manager,"scene_manager");
  logic_scene_list_manager = &PTR_Create_00ccd150;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&logic_scene_list_manager,"logic_scene_list_manager");
  CSceneListManager_DataDescInit::g_DataMapHolder =
       DataMapInit<CSceneListManager>((CSceneListManager *)0x0);
  ConCommand::ConCommand
            ((ConCommand *)ListRecentNPCSpeechCmd,"listRecentNPCSpeech",ListRecentNPCSpeech,
             "Displays a list of the last 5 lines of speech from NPCs.",0x20004,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,ListRecentNPCSpeechCmd,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)scene_flush_command,"scene_flush",scene_flush,
             "Flush all .vcds from the cache and reload from disk.",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,scene_flush_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)