PrecacheInstancedScene
0x00819740 · 612 bytes · __cdecl
_Z22PrecacheInstancedScenePKc
Decompiled
undefined (1 param)
/* PrecacheInstancedScene(char const*) */
void PrecacheInstancedScene(char *param_1)
{
ushort uVar1;
char cVar2;
short sVar3;
undefined4 uVar4;
char *pcVar5;
int *piVar6;
uint uVar7;
int iVar8;
int iVar9;
undefined4 local_2c;
undefined4 local_28;
int local_24;
undefined4 local_20;
uVar4 = HashStringCaselessConventional(param_1);
uVar7 = (uint)(ushort)g_ScenePrecacheSystem._28_2_;
if (g_ScenePrecacheSystem._28_2_ != -1) {
local_2c = uVar4;
do {
while( true ) {
iVar9 = uVar7 * 0x10;
cVar2 = (*(code *)g_ScenePrecacheSystem._12_4_)
(&local_2c,g_ScenePrecacheSystem._16_4_ + 8 + iVar9);
if (cVar2 != '\0') break;
cVar2 = (*(code *)g_ScenePrecacheSystem._12_4_)
(g_ScenePrecacheSystem._16_4_ + iVar9 + 8,&local_2c);
if (cVar2 == '\0') {
piVar6 = (int *)(g_ScenePrecacheSystem._16_4_ + iVar9 + 0xc);
*piVar6 = *piVar6 + 1;
return;
}
if (CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar8 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar8 != 0) {
CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f26b96 = 0xffff;
DAT_00f26b98 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
}
uVar1 = *(ushort *)(g_ScenePrecacheSystem._16_4_ + 2 + iVar9);
uVar7 = (uint)uVar1;
if (uVar1 == 0xffff) goto LAB_008197f3;
}
if (CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar8 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar8 != 0) {
CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f26b96 = 0xffff;
DAT_00f26b98 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
}
uVar7 = (uint)*(ushort *)(g_ScenePrecacheSystem._16_4_ + iVar9);
} while (*(ushort *)(g_ScenePrecacheSystem._16_4_ + iVar9) != 0xffff);
}
LAB_008197f3:
local_28 = 0;
local_2c = uVar4;
CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(g_ScenePrecacheSystem + 0xc),(Node_t *)&local_2c);
if (PrecacheInstancedScene(char_const*)::nMakingReslists == 0xffffffff) {
piVar6 = (int *)CommandLine_Tier0();
iVar9 = (**(code **)(*piVar6 + 0x28))(piVar6,"-makereslists");
PrecacheInstancedScene(char_const*)::nMakingReslists = (uint)(0 < iVar9);
}
if (PrecacheInstancedScene(char_const*)::nMakingReslists == 1) {
(**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x1c))(g_pFullFileSystem + 4,param_1,0);
}
cVar2 = (**(code **)(*scenefilecache + 0x1c))(scenefilecache,param_1,(Node_t *)&local_2c);
if ((cVar2 != '\0') && (0 < local_24)) {
iVar9 = 0;
do {
iVar8 = iVar9 + 1;
sVar3 = (**(code **)(*scenefilecache + 0x20))(scenefilecache,local_20,iVar9);
pcVar5 = (char *)(**(code **)(*scenefilecache + 0x24))(scenefilecache,(int)sVar3);
CBaseEntity::PrecacheScriptSound(pcVar5);
iVar9 = iVar8;
} while (iVar8 < local_24);
}
(**(code **)(*g_pStringTableClientSideChoreoScenes + 0x24))
(g_pStringTableClientSideChoreoScenes,1,param_1,0xffffffff,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.