L L4D2node

HashStringCaselessConventional

0x00b6bfe0 · 71 bytes · __cdecl

_Z30HashStringCaselessConventionalPKc

Decompiled

undefined (1 param)

/* HashStringCaselessConventional(char const*) */

int HashStringCaselessConventional(char *param_1)

{
  char cVar1;
  uint uVar2;
  int iVar3;
  
  iVar3 = -0x55555556;
  cVar1 = *param_1;
  if (cVar1 != '\0') {
    iVar3 = -0x55555556;
    do {
      param_1 = param_1 + 1;
      uVar2 = tolower((int)cVar1);
      iVar3 = (uVar2 & 0xff) + iVar3 * 0x21;
      cVar1 = *param_1;
    } while (cVar1 != '\0');
  }
  return iVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)