HashStringCaselessConventional
0x00b6bfe0 · 71 bytes · __cdecl
_Z30HashStringCaselessConventionalPKc
Decompiled
undefined (1 param)
/* HashStringCaselessConventional(char const*) */
int HashStringCaselessConventional(char *param_1)
{
char cVar1;
uint uVar2;
int iVar3;
iVar3 = -0x55555556;
cVar1 = *param_1;
if (cVar1 != '\0') {
iVar3 = -0x55555556;
do {
param_1 = param_1 + 1;
uVar2 = tolower((int)cVar1);
iVar3 = (uVar2 & 0xff) + iVar3 * 0x21;
cVar1 = *param_1;
} while (cVar1 != '\0');
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.