L L4D2node

CResponseSystem::Precache

0x005b3b00 · 662 bytes · __thiscall

_ZN15CResponseSystem8PrecacheEv

Decompiled

undefined (1 param)

/* CResponseSystem::Precache() */

void __thiscall CResponseSystem::Precache(CResponseSystem *this)

{
  int *piVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  byte bVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  int in_GS_OFFSET;
  int local_2038;
  char local_2020 [4096];
  char local_1020 [4096];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  piVar1 = (int *)CommandLine_Tier0();
  iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,"-makereslists");
  local_2038 = 0;
  if (*(short *)(this + 0x1e) != 0) {
    do {
      iVar6 = 0;
      iVar7 = 0;
      iVar8 = local_2038 * 0x20 + *(int *)(this + 0x10);
      if (0 < *(int *)(iVar8 + 0x14)) {
        do {
          while( true ) {
            iVar4 = *(int *)(iVar8 + 0xc) + iVar6;
            bVar5 = *(byte *)(iVar4 + 0x2f) & 0x3f;
            if (bVar5 != 1) break;
            iVar7 = iVar7 + 1;
            iVar6 = iVar6 + 0x50;
            CBaseEntity::PrecacheScriptSound(*(char **)(iVar4 + 0x28));
            if (*(int *)(iVar8 + 0x14) <= iVar7) goto LAB_005b3c8d;
          }
          if (bVar5 == 3) {
            V_strncpy(local_2020,*(char **)(iVar4 + 0x28),0x1000);
            pcVar3 = strstr(local_2020,"$gender");
            if (pcVar3 == (char *)0x0) {
              PrecacheInstancedScene(local_2020);
              if (iVar2 != 0) {
                (**(code **)(*(int *)(filesystem + 4) + 0x1c))(filesystem + 4,local_2020,0);
              }
            }
            else {
              *pcVar3 = '\0';
              pcVar3 = pcVar3 + 7;
              V_snprintf(local_1020,0x1000,"%smale%s",local_2020,pcVar3);
              PrecacheInstancedScene(local_1020);
              if (iVar2 != 0) {
                (**(code **)(*(int *)(filesystem + 4) + 0x1c))(filesystem + 4,local_1020,0);
                V_snprintf(local_1020,0x1000,"%sfemale%s",local_2020,pcVar3);
                PrecacheInstancedScene(local_1020);
                (**(code **)(*(int *)(filesystem + 4) + 0x1c))(filesystem + 4,local_1020,0);
              }
              else {
                V_snprintf(local_1020,0x1000,"%sfemale%s",local_2020,pcVar3);
                PrecacheInstancedScene(local_1020);
              }
            }
          }
          iVar7 = iVar7 + 1;
          iVar6 = iVar6 + 0x50;
        } while (iVar7 < *(int *)(iVar8 + 0x14));
      }
LAB_005b3c8d:
      local_2038 = local_2038 + 1;
    } while (local_2038 < (int)(uint)*(ushort *)(this + 0x1e));
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)