CSceneEntity::BuildSortedSpeakEventSoundsPrefetchList
0x00818a20 · 546 bytes · __thiscall
_ZN12CSceneEntity39BuildSortedSpeakEventSoundsPrefetchListEP12CChoreoSceneR15CUtlSymbolTableR10CUtlRBTreeINS_17SpeakEventSound_tEtPFbRKS5_S7_E10CUtlMemoryI15UtlRBTreeNode_tIS5_tEtEEf
Decompiled
undefined (5 params)
/* CSceneEntity::BuildSortedSpeakEventSoundsPrefetchList(CChoreoScene*, CUtlSymbolTable&,
CUtlRBTree<CSceneEntity::SpeakEventSound_t, unsigned short, bool
(*)(CSceneEntity::SpeakEventSound_t const&, CSceneEntity::SpeakEventSound_t const&),
CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t, unsigned short>, unsigned short> >&,
float) */
void __thiscall
CSceneEntity::BuildSortedSpeakEventSoundsPrefetchList
(CSceneEntity *this,CChoreoScene *param_1,CUtlSymbolTable *param_2,CUtlRBTree *param_3,
float param_4)
{
char cVar1;
int iVar2;
CChoreoEvent *this_00;
char *pcVar3;
CChoreoScene *this_01;
CBasePlayer *pCVar4;
int iVar5;
int in_GS_OFFSET;
longdouble lVar6;
undefined2 local_6a;
undefined2 local_68 [2];
float local_64;
char local_60 [64];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
for (iVar5 = 0; iVar2 = CChoreoScene::GetNumEvents(param_1), iVar5 < iVar2; iVar5 = iVar5 + 1) {
this_00 = (CChoreoEvent *)CChoreoScene::GetEvent(param_1,iVar5);
if (this_00 != (CChoreoEvent *)0x0) {
iVar2 = CChoreoEvent::GetType(this_00);
if (iVar2 == 5) {
pcVar3 = (char *)CChoreoEvent::GetParameters(this_00);
V_strncpy(local_60,pcVar3,0x40);
iVar2 = CChoreoEvent::GetCloseCaptionType(this_00);
if (iVar2 == 0) {
CChoreoEvent::GetPlaybackCloseCaptionToken(this_00,local_60,0x40);
iVar2 = *(int *)(gpGlobals + 0x14);
}
else {
iVar2 = *(int *)(gpGlobals + 0x14);
}
if (((iVar2 != 1) ||
(pCVar4 = (CBasePlayer *)UTIL_GetLocalPlayer(), pCVar4 == (CBasePlayer *)0x0)) ||
(cVar1 = GetSoundNameForPlayer(this,this_00,pCVar4,local_60,0x40), cVar1 != '\0')) {
local_68[0] = 0xffff;
CUtlSymbolTable::AddString((char *)&local_6a);
local_68[0] = local_6a;
lVar6 = (longdouble)CChoreoEvent::GetStartTime(this_00);
local_64 = (float)lVar6 + param_4;
CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
*)param_3,(SpeakEventSound_t *)local_68);
}
}
else if (((iVar2 == 0xb) && (cVar1 = CChoreoScene::IsSubScene(param_1), cVar1 == '\0')) &&
(iVar2 = CChoreoEvent::GetSubScene(this_00), iVar2 == 0)) {
pcVar3 = (char *)CChoreoEvent::GetParameters(this_00);
this_01 = (CChoreoScene *)LoadScene(pcVar3,(IChoreoEventCallback *)(this + 0x440));
CChoreoScene::SetSubScene(this_01,true);
CChoreoEvent::SetSubScene(this_00,this_01);
lVar6 = (longdouble)CChoreoEvent::GetStartTime(this_00);
BuildSortedSpeakEventSoundsPrefetchList(this,this_01,param_2,param_3,(float)lVar6);
}
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.