CChoreoEvent::GetPlaybackCloseCaptionToken
0x00ba6a70 · 181 bytes · __thiscall
_ZN12CChoreoEvent28GetPlaybackCloseCaptionTokenEPci
Decompiled
undefined (3 params)
/* CChoreoEvent::GetPlaybackCloseCaptionToken(char*, int) */
undefined4 __thiscall
CChoreoEvent::GetPlaybackCloseCaptionToken(CChoreoEvent *this,char *param_1,int param_2)
{
char *pcVar1;
CChoreoEvent *this_00;
*param_1 = '\0';
if (this[5] == (CChoreoEvent)0x0) {
pcVar1 = CUtlString::operator_cast_to_char_((CUtlString *)(this + 0x13c));
if (*pcVar1 == '\0') {
pcVar1 = (char *)CUtlString::Get((CUtlString *)(this + 0x18));
V_strncpy(param_1,pcVar1,param_2);
return 1;
}
}
else {
if ((this[5] != (CChoreoEvent)0x1) || ((char)this[0x178] < '\0')) {
return 0;
}
pcVar1 = CUtlString::operator_cast_to_char_((CUtlString *)(this + 0x13c));
if (*pcVar1 == '\0') {
this_00 = this + 0x18;
goto LAB_00ba6b09;
}
}
this_00 = this + 0x13c;
LAB_00ba6b09:
pcVar1 = (char *)CUtlString::Get((CUtlString *)this_00);
V_strncpy(param_1,pcVar1,param_2);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.