PropBreakablePrecacheAll
0x007fc770 · 556 bytes · __cdecl
_Z24PropBreakablePrecacheAll8string_t
Decompiled
undefined (1 param)
/* PropBreakablePrecacheAll(string_t) */
int PropBreakablePrecacheAll(char *param_1)
{
ushort uVar1;
char cVar2;
int iVar3;
char *pcVar4;
int iVar5;
uint uVar6;
int iVar7;
undefined4 local_40 [2];
char *local_38;
int local_34;
char *local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
char *local_20;
uVar6 = (uint)(ushort)g_BreakModelsPrecached._28_2_;
local_30 = param_1;
if (g_BreakModelsPrecached._28_2_ != -1) {
do {
while( true ) {
iVar7 = uVar6 * 0x10;
cVar2 = (*(code *)g_BreakModelsPrecached._12_4_)
(&local_30,g_BreakModelsPrecached._16_4_ + 8 + iVar7);
if (cVar2 != '\0') break;
cVar2 = (*(code *)g_BreakModelsPrecached._12_4_)
(g_BreakModelsPrecached._16_4_ + iVar7 + 8,&local_30);
if (cVar2 == '\0') {
return *(int *)(g_BreakModelsPrecached._16_4_ + 0xc + iVar7);
}
if (CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
DAT_00f5515a = 0xffff;
CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f5515c = 0xffff;
__cxa_guard_release(&CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
}
uVar1 = *(ushort *)(g_BreakModelsPrecached._16_4_ + 2 + iVar7);
uVar6 = (uint)uVar1;
if (uVar1 == 0xffff) goto LAB_007fc810;
}
if (CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f5515a = 0xffff;
DAT_00f5515c = 0xffff;
__cxa_guard_release(&CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
}
uVar6 = (uint)*(ushort *)(g_BreakModelsPrecached._16_4_ + iVar7);
} while (*(ushort *)(g_BreakModelsPrecached._16_4_ + iVar7) != 0xffff);
}
LAB_007fc810:
if (param_1 == (char *)0x0) {
Msg("Trying to precache breakable prop, but has no model name\n");
iVar7 = 0;
}
else {
iVar3 = CBaseEntity::PrecacheModel(param_1);
local_30 = (char *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (char *)0x0;
/* try { // try from 007fc860 to 007fc8b9 has its CatchHandler @ 007fc9c4 */
BreakModelList((CUtlVector *)&local_30,iVar3,0.0,0);
iVar7 = local_24;
local_38 = param_1;
local_34 = local_24;
CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CBreakModelsPrecached::breakable_precache_t,unsigned_short,bool(*)(CBreakModelsPrecached::breakable_precache_t_const&,CBreakModelsPrecached::breakable_precache_t_const&),CUtlMemory<UtlRBTreeNode_t<CBreakModelsPrecached::breakable_precache_t,unsigned_short>,unsigned_short>>
*)(g_BreakModelsPrecached + 0xc),(breakable_precache_t *)&local_38);
if (0 < iVar7) {
iVar5 = 0;
do {
while( true ) {
pcVar4 = local_30 + iVar5 * 0x42c + 0xc;
AllocPooledString((char *)local_40);
if (0 < iVar3) break;
iVar7 = iVar7 + -1;
iVar5 = iVar5 + 1;
if (iVar7 <= iVar5) goto LAB_007fc8d1;
}
PropBreakablePrecacheAll(local_40[0],pcVar4);
iVar5 = iVar5 + 1;
} while (iVar5 < iVar7);
}
LAB_007fc8d1:
local_24 = 0;
CUtlMemory<breakmodel_t,int>::Purge((CUtlMemory<breakmodel_t,int> *)&local_30);
local_20 = local_30;
CUtlMemory<breakmodel_t,int>::Purge((CUtlMemory<breakmodel_t,int> *)&local_30);
}
return iVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.