CNavArea::MarkObstacleToAvoid
0x00703b80 · 158 bytes · __thiscall
_ZN8CNavArea19MarkObstacleToAvoidEf
Decompiled
undefined (2 params)
/* CNavArea::MarkObstacleToAvoid(float) */
void __thiscall CNavArea::MarkObstacleToAvoid(CNavArea *this,float param_1)
{
int iVar1;
if ((float)(byte)this[0x3a] + 0.0 < param_1) {
if (this[0x3a] == (CNavArea)0x0) {
(**(code **)(*TheNavMesh + 100))(TheNavMesh,this);
}
if (param_1 <= 0.0) {
this[0x3a] = (CNavArea)0x0;
return;
}
if (param_1 < 255.0) {
iVar1 = (int)param_1;
if ((float)iVar1 < param_1) {
iVar1 = iVar1 + 1;
}
this[0x3a] = SUB41(iVar1,0);
return;
}
this[0x3a] = (CNavArea)0xff;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.