CPropDoorRotating::CalcOpenAngles
0x007f5a30 · 193 bytes · __thiscall
_ZN17CPropDoorRotating14CalcOpenAnglesEv
Decompiled
undefined (1 param)
/* CPropDoorRotating::CalcOpenAngles() */
void __thiscall CPropDoorRotating::CalcOpenAngles(CPropDoorRotating *this)
{
float fVar1;
fVar1 = 90.0;
if (*(float *)(this + 0x1750) != 0.0) {
fVar1 = ABS(*(float *)(this + 0x1750));
}
*(float *)(this + 0x1750) = fVar1;
*(float *)(this + 0x1774) = *(float *)(this + 0x1768) - *(float *)(this + 0x1748) * fVar1;
*(float *)(this + 0x1780) = *(float *)(this + 0x1768) + *(float *)(this + 0x1748) * fVar1;
*(float *)(this + 0x1784) = *(float *)(this + 0x176c) + *(float *)(this + 0x174c) * fVar1;
*(float *)(this + 0x1778) = *(float *)(this + 0x176c) - *(float *)(this + 0x174c) * fVar1;
*(float *)(this + 0x177c) = *(float *)(this + 6000) - fVar1 * *(float *)(this + 0x1744);
*(float *)(this + 0x1788) = fVar1 * *(float *)(this + 0x1744) + *(float *)(this + 6000);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.