CTerrorPlayerResource::Spawn
0x009f2b00 · 2341 bytes · __thiscall
_ZN21CTerrorPlayerResource5SpawnEv
Decompiled
undefined (1 param)
/* CTerrorPlayerResource::Spawn() */
void __thiscall CTerrorPlayerResource::Spawn(CTerrorPlayerResource *this)
{
float fVar1;
CBaseEdict *pCVar2;
CTerrorPlayerResource CVar3;
int iVar4;
int iVar5;
int local_34;
CTerrorPlayerResource *local_30;
undefined4 local_20 [4];
iVar5 = 0;
local_34 = 0;
local_30 = this;
do {
local_20[0] = 0;
iVar4 = memcmp(this + iVar5 + 0x8e8,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0x8e8) = 0;
}
local_20[0] = 0;
iVar4 = memcmp(this + iVar5 + 0x96c,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0x96c) = 0;
}
local_20[0] = 0;
iVar4 = memcmp(this + iVar5 + 0x9f0,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0x9f0) = 0;
}
local_20[0] = 0;
iVar4 = memcmp(this + iVar5 + 0xa74,local_20,4);
if (iVar4 == 0) {
if (local_30[0xaf8] == (CTerrorPlayerResource)0x0) goto LAB_009f2c00;
LAB_009f2f07:
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[local_34 + 0xaf8] = (CTerrorPlayerResource)0x0;
if (local_30[0xb19] != (CTerrorPlayerResource)0x0) goto LAB_009f2f47;
LAB_009f2c10:
CVar3 = local_30[0xb3a];
}
else {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0xa74) = 0;
if (local_30[0xaf8] != (CTerrorPlayerResource)0x0) goto LAB_009f2f07;
LAB_009f2c00:
if (local_30[0xb19] == (CTerrorPlayerResource)0x0) goto LAB_009f2c10;
LAB_009f2f47:
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[local_34 + 0xb19] = (CTerrorPlayerResource)0x0;
CVar3 = local_30[0xb3a];
}
if (CVar3 != (CTerrorPlayerResource)0x0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[local_34 + 0xb3a] = (CTerrorPlayerResource)0x0;
}
local_20[0] = 0xffffffff;
iVar4 = memcmp(this + iVar5 + 0xb5c,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0xb5c) = 0xffffffff;
}
local_20[0] = 0xffffffff;
iVar4 = memcmp(this + iVar5 + 0xbe0,local_20,4);
if (iVar4 == 0) {
CVar3 = local_30[0xc64];
}
else {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0xbe0) = 0xffffffff;
CVar3 = local_30[0xc64];
}
if (CVar3 != (CTerrorPlayerResource)0x0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[local_34 + 0xc64] = (CTerrorPlayerResource)0x0;
}
local_20[0] = 0xbf800000;
iVar4 = memcmp(this + iVar5 + 0xd0c,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0xd0c) = 0xbf800000;
}
local_20[0] = 0xffffffff;
iVar4 = memcmp(this + iVar5 + 0xd90,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0xd90) = 0xffffffff;
}
local_20[0] = 0;
iVar4 = memcmp(this + iVar5 + 0xe14,local_20,4);
if (iVar4 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + iVar5 + 0xe14) = 0;
}
local_34 = local_34 + 1;
iVar5 = iVar5 + 4;
local_30 = local_30 + 1;
if (iVar5 == 0x84) {
if (this[0xea4] != (CTerrorPlayerResource)0x0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[0xea4] = (CTerrorPlayerResource)0x0;
}
if (*(float *)(this + 0xe98) == 0.0) {
fVar1 = *(float *)(this + 0xe9c);
}
else {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0xe9c);
*(undefined4 *)(this + 0xe98) = 0;
}
if (fVar1 == 0.0) {
iVar5 = *(int *)(this + 0xea0);
}
else {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0xe9c) = 0;
iVar5 = *(int *)(this + 0xea0);
}
if (iVar5 == 0) {
CVar3 = this[0xea5];
}
else {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
CVar3 = this[0xea5];
*(undefined4 *)(this + 0xea0) = 0;
}
if (CVar3 == (CTerrorPlayerResource)0x0) {
iVar5 = *(int *)(this + 0xea8);
}
else {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
iVar5 = *(int *)(this + 0xea8);
this[0xea5] = (CTerrorPlayerResource)0x0;
}
if (iVar5 != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0xea8) = 0;
}
if (*(int *)(this + 0xeac) != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0xeac) = 0;
}
if (*(int *)(this + 0xeb0) != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0xeb0) = 0;
}
CVar3 = (CTerrorPlayerResource)CDirector::HasAnySurvivorLeftSafeArea(TheDirector);
if (CVar3 != this[0xeb4]) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[0xeb4] = CVar3;
}
CVar3 = *(CTerrorPlayerResource *)(*(int *)(TheDirector + 0x634) + 0x28);
if (CVar3 != this[0xeb5]) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
this[0xeb5] = CVar3;
}
if (*(int *)(this + 0xeb8) != 0) {
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0xeb8) = 0;
}
if (*(int *)(this + 0xebc) == 0) {
CPlayerResource::Spawn((CPlayerResource *)this);
return;
}
if (this[0x6c] == (CTerrorPlayerResource)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
*(undefined4 *)(this + 0xebc) = 0;
}
else {
this[0x70] = (CTerrorPlayerResource)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0xebc) = 0;
}
CPlayerResource::Spawn((CPlayerResource *)this);
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.