L L4D2node

Ragdoll_GetAngleOverrideString

0x00798d70 · 84 bytes · __cdecl

_Z30Ragdoll_GetAngleOverrideStringPciP11CBaseEntity

Decompiled

undefined (3 params)

/* Ragdoll_GetAngleOverrideString(char*, int, CBaseEntity*) */

void Ragdoll_GetAngleOverrideString(char *param_1,int param_2,CBaseEntity *param_3)

{
  CRagdollProp *this;
  
  if (param_3 != (CBaseEntity *)0x0) {
    this = (CRagdollProp *)__dynamic_cast(param_3,&CBaseEntity::typeinfo,&CRagdollProp::typeinfo,0);
    if (this != (CRagdollProp *)0x0) {
      CRagdollProp::GetAngleOverrideFromCurrentState(this,param_1,param_2);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)