L L4D2node

CRagdollProp::GetAngleOverrideFromCurrentState

0x00798c60 · 261 bytes · __thiscall

_ZN12CRagdollProp32GetAngleOverrideFromCurrentStateEPci

Decompiled

undefined (3 params)

/* CRagdollProp::GetAngleOverrideFromCurrentState(char*, int) */

void __thiscall
CRagdollProp::GetAngleOverrideFromCurrentState(CRagdollProp *this,char *param_1,int param_2)

{
  int iVar1;
  int iVar2;
  CRagdollProp *pCVar3;
  int in_GS_OFFSET;
  CFmtStrN<256> local_12c [5];
  char local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  *param_1 = '\0';
  if (0 < *(int *)(this + 0x13f8)) {
    iVar1 = 0;
    pCVar3 = this;
    while( true ) {
      iVar2 = iVar1 + 1;
      CFmtStrN<256>::CFmtStrN
                (local_12c,"%d,%.2f %.2f %.2f",iVar1,(double)*(float *)(pCVar3 + 0x1d80),
                 (double)*(float *)(pCVar3 + 0x1d84),(double)*(float *)(pCVar3 + 0x1d88));
      V_strncat(param_1,local_127,param_2,-1);
      if (*(int *)(this + 0x13f8) <= iVar2) break;
      if (iVar2 != 0) {
        V_strncat(param_1,",",param_2,-1);
      }
      pCVar3 = pCVar3 + 0xc;
      iVar1 = iVar2;
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)