L L4D2node

CPhysicsPushedEntities::GenerateBlockingEntityListAddBox

0x00791210 · 1036 bytes · __thiscall

_ZN22CPhysicsPushedEntities32GenerateBlockingEntityListAddBoxERK6Vector

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPhysicsPushedEntities::GenerateBlockingEntityListAddBox(Vector const&) */

void __thiscall
CPhysicsPushedEntities::GenerateBlockingEntityListAddBox
          (CPhysicsPushedEntities *this,Vector *param_1)

{
  float fVar1;
  IHandleEntity *pIVar2;
  char cVar3;
  uint uVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  CPhysicsPushedEntities *pCVar8;
  IHandleEntity *local_98;
  undefined4 local_94;
  undefined4 local_90;
  undefined4 local_8c;
  undefined4 local_88;
  int local_84;
  Vector local_80 [12];
  Vector local_74 [12];
  undefined **local_68;
  CPhysicsPushedEntities *local_64;
  undefined4 local_60;
  undefined **local_5c;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  int local_48;
  undefined4 local_44;
  int local_40 [8];
  uint local_20;
  
  local_94 = 0;
  local_90 = 0;
  if (___atan2f_finite == 0) {
    local_84 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_94,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x332,
               &GenerateBlockingEntityListAddBox(Vector_const&)::tm_fmt,"(%s)%s","Unaccounted",
               "CPhysicsPushedEntities::GenerateBlockingEntityListAddBox");
    local_84 = ___atan2f_finite;
  }
  iVar7 = _DAT_0105db00;
  local_8c = local_94;
  local_88 = local_90;
                    /* try { // try from 00791566 to 007915b4 has its CatchHandler @ 00791686 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar6 = ThreadGetCurrentId(), iVar7 == iVar6)) {
    if ((char *)*_DAT_0105d15c != "CPhysicsPushedEntities::GenerateBlockingEntityListAddBox") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb23a4,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  local_68 = &PTR_EnumElement_00cb25b0;
  local_5c = &PTR_ShouldHitEntity_00cb25a0;
  local_54 = 0;
  local_50 = 0;
  *(undefined4 *)(this + 0x24) = 0;
  local_64 = this;
  local_4c = 0;
  local_48 = 0;
  local_44 = 0;
                    /* try { // try from 00791328 to 0079139f has its CatchHandler @ 0079162d */
  local_60 = CBaseEntity::GetRootMoveParent((CBaseEntity *)**(undefined4 **)(this + 4));
  local_20 = 0;
  CPushBlockerEnum::s_nEnumCount = CPushBlockerEnum::s_nEnumCount + 1;
  iVar7 = *(int *)(local_64 + 0x10) + -1;
  iVar6 = iVar7 * 0x10;
  pIVar2 = local_98;
  pCVar8 = local_64;
  do {
    if (iVar7 < 0) {
      iVar7 = *(int *)(this + 0x10) + -1;
      iVar6 = iVar7 * 0x10;
      local_98 = pIVar2;
      for (; -1 < iVar7; iVar7 = iVar7 + -1) {
        iVar5 = *(int *)(*(int *)(this + 4) + iVar6);
        if ((*(char *)(iVar5 + 0x1b6) != '\0') && ((*(ushort *)(iVar5 + 0x1b4) & 0x24) == 0)) {
                    /* try { // try from 0079145d to 007914bc has its CatchHandler @ 00791666 */
          CCollisionProperty::CollisionAABBToWorldAABB
                    ((CCollisionProperty *)(iVar5 + 0x194),(Vector *)(iVar5 + 0x19c),
                     (Vector *)(iVar5 + 0x1a8),local_80,local_74);
          iVar5 = 0;
          do {
            fVar1 = *(float *)(param_1 + iVar5 * 4);
            if (fVar1 < 0.0) {
              *(float *)(local_74 + iVar5 * 4) = *(float *)(local_74 + iVar5 * 4) - fVar1;
            }
            else {
              *(float *)(local_80 + iVar5 * 4) = *(float *)(local_80 + iVar5 * 4) - fVar1;
            }
            iVar5 = iVar5 + 1;
          } while (iVar5 != 3);
          (**(code **)(*partition + 0x38))(partition,0x10,local_80,local_74,0,&local_68);
        }
        iVar6 = iVar6 + -0x10;
      }
      local_68 = &PTR_EnumElement_00cb25b0;
      local_5c = &PTR_ShouldHitEntity_00cb25a0;
      local_48 = 0;
      CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)&local_54);
      local_44 = local_54;
      CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)&local_54);
      iVar7 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar6 = ThreadGetCurrentId(), iVar7 == iVar6)) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_84 != 0) {
        (**(code **)(local_84 + 0x54))(local_84,local_8c,local_88,0,0,0);
      }
      return;
    }
    local_98 = *(IHandleEntity **)(*(int *)(pCVar8 + 4) + iVar6);
    if ((local_98[0x1b6] != (IHandleEntity)0x0) && ((*(ushort *)(local_98 + 0x1b4) & 4) == 0)) {
      CUtlVector<IHandleEntity*,CUtlMemory<IHandleEntity*,int>>::InsertBefore
                ((CUtlVector<IHandleEntity*,CUtlMemory<IHandleEntity*,int>> *)&local_54,local_48,
                 &local_98);
      iVar5 = *(int *)(*(int *)(*(int *)(local_64 + 4) + iVar6) + 0x234);
      pCVar8 = local_64;
      if ((int)local_20 < 1) {
LAB_007913cd:
        pIVar2 = local_98;
        if (local_20 < 8) {
          local_40[local_20] = iVar5;
          local_20 = local_20 + 1;
        }
      }
      else {
        pIVar2 = local_98;
        if (iVar5 != local_40[0]) {
          uVar4 = 0;
          do {
            uVar4 = uVar4 + 1;
            if (uVar4 == local_20) goto LAB_007913cd;
          } while (iVar5 != local_40[uVar4]);
        }
      }
    }
    local_98 = pIVar2;
    iVar7 = iVar7 + -1;
    iVar6 = iVar6 + -0x10;
    pIVar2 = local_98;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)