CPhysicsCannister::TraceAttack
0x00788e20 · 219 bytes · __thiscall
_ZN17CPhysicsCannister11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace
Decompiled
undefined (4 params)
/* CPhysicsCannister::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*) */
void __thiscall
CPhysicsCannister::TraceAttack
(CPhysicsCannister *this,CTakeDamageInfo *param_1,Vector *param_2,CGameTrace *param_3)
{
uint uVar1;
undefined *puVar2;
Vector *local_30;
uint local_28;
uint local_24;
float local_20;
if ((this[0x1a74] == (CPhysicsCannister)0x0) && (*(int *)(param_3 + 0x44) != 0)) {
local_24 = *(uint *)(param_2 + 4) ^ 0x80000000;
local_28 = *(uint *)param_2 ^ 0x80000000;
local_20 = -(*(float *)(param_2 + 8) + 5.0);
VectorNormalize((Vector *)&local_28);
local_30 = (Vector *)0x0;
uVar1 = *(uint *)(param_1 + 0x34);
if ((uVar1 != 0xffffffff) &&
((puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)))) {
local_30 = *(Vector **)(puVar2 + 4);
}
CannisterActivate((CBaseEntity *)this,local_30);
}
CBaseEntity::TraceAttack((CBaseEntity *)this,param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.