CBoneFollowerManager::CreatePhysicsFollower
0x007866e0 · 1028 bytes · __thiscall
_ZN20CBoneFollowerManager21CreatePhysicsFollowerEP14CBaseAnimatingR14physfollower_tPKcP7solid_t
Decompiled
undefined (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBoneFollowerManager::CreatePhysicsFollower(CBaseAnimating*, physfollower_t&, char const*,
solid_t*) */
undefined4 __thiscall
CBoneFollowerManager::CreatePhysicsFollower
(CBoneFollowerManager *this,CBaseAnimating *param_1,physfollower_t *param_2,char *param_3,
solid_t *param_4)
{
int iVar1;
uint uVar2;
int *piVar3;
bool bVar4;
int iVar5;
int iVar6;
char *pcVar7;
int *piVar8;
undefined4 *puVar9;
int iVar10;
undefined4 uVar11;
CStudioHdr *pCVar12;
undefined *puVar13;
CBaseEntity *this_00;
undefined1 *puVar14;
CStudioHdr *pCVar15;
int in_GS_OFFSET;
char *local_6b0;
undefined4 local_6a8;
undefined4 local_6a4;
undefined4 local_6a0;
QAngle local_69c [12];
matrix3x4_t local_690 [12];
undefined4 local_684;
undefined4 local_674;
undefined4 local_664;
solid_t local_660 [1600];
int local_20;
puVar14 = &stack0xfffff924;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pCVar12 = *(CStudioHdr **)(param_1 + 0x13e0);
if (pCVar12 == (CStudioHdr *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)param_1);
if (iVar5 == 0) {
pCVar12 = *(CStudioHdr **)(param_1 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr(param_1);
pCVar12 = *(CStudioHdr **)(param_1 + 0x13e0);
}
pCVar15 = (CStudioHdr *)0x0;
if (pCVar12 != (CStudioHdr *)0x0) goto LAB_0078671e;
}
else {
LAB_0078671e:
pCVar15 = (CStudioHdr *)0x0;
if (*(int *)pCVar12 != 0) {
pCVar15 = pCVar12;
}
}
iVar5 = Studio_BoneIndexByName(pCVar15,param_3);
if (iVar5 < 0) {
Warning();
uVar11 = 0;
goto LAB_007869af;
}
iVar1 = *(int *)(*(int *)pCVar15 + 0xac + iVar5 * 0xd8 + *(int *)(*(int *)pCVar15 + 0xa0));
if (param_4 == (solid_t *)0x0) {
param_4 = local_660;
iVar6 = (**(code **)(*(int *)param_1 + 0x1c))();
uVar11 = PhysModelParseSolidByIndex(param_4,(CBaseEntity *)param_1,iVar6,iVar1);
puVar14 = &stack0xfffff924;
if ((char)uVar11 == '\0') goto LAB_007869af;
}
iVar6 = Studio_BoneIndexByName(pCVar15,(char *)param_4);
if (iVar6 < 0) {
*(int *)param_2 = iVar5;
}
else {
*(int *)param_2 = iVar6;
}
(**(code **)(*(int *)param_1 + 0x358))();
MatrixAngles(local_690,(float *)local_69c);
local_6a8 = local_684;
local_6a4 = local_674;
local_6a0 = local_664;
(**(code **)(*(int *)param_1 + 0x20))();
pcVar7 = "";
if (local_6b0 != (char *)0x0) {
pcVar7 = local_6b0;
}
piVar8 = (int *)CBoneFollower::Create
((CBaseEntity *)param_1,pcVar7,param_4,(Vector *)&local_6a8,local_69c);
if (piVar8 == (int *)0x0) {
*(undefined4 *)(param_2 + 4) = 0xffffffff;
}
else {
puVar9 = (undefined4 *)(**(code **)(*piVar8 + 0xc))();
*(undefined4 *)(param_2 + 4) = *puVar9;
}
piVar8 = *(int **)(param_1 + 0x13e0);
if (piVar8 == (int *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)param_1);
if (iVar5 == 0) {
piVar8 = *(int **)(param_1 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr(param_1);
piVar8 = *(int **)(param_1 + 0x13e0);
}
if (piVar8 != (int *)0x0) goto LAB_00786861;
LAB_00786aea:
iVar5 = _DAT_00000000;
}
else {
LAB_00786861:
iVar5 = *piVar8;
if (*piVar8 == 0) goto LAB_00786aea;
}
iVar6 = *(int *)(iVar5 + 0xb0) + *(int *)(param_1 + 0x460) * 0xc + iVar5;
if (*(int *)(iVar6 + 4) < 1) {
LAB_00786911:
iVar5 = 0;
}
else {
piVar8 = (int *)(*(int *)(iVar6 + 8) + iVar6);
if (iVar1 != *(int *)(iVar5 + 0xac + *piVar8 * 0xd8 + *(int *)(iVar5 + 0xa0))) {
iVar10 = 0;
piVar3 = (int *)(iVar6 + 0x44 + *(int *)(iVar6 + 8));
do {
piVar8 = piVar3;
iVar10 = iVar10 + 1;
if (iVar10 == *(int *)(iVar6 + 4)) goto LAB_00786911;
piVar3 = piVar8 + 0x11;
} while (iVar1 != *(int *)(iVar5 + 0xac + *piVar8 * 0xd8 + *(int *)(iVar5 + 0xa0)));
}
iVar5 = piVar8[1];
}
iVar6 = 0;
uVar2 = *(uint *)(param_2 + 4);
if (((uVar2 != 0xffffffff) &&
(puVar13 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar13 + 8) == uVar2 >> 0xc)) {
iVar6 = *(int *)(puVar13 + 4);
}
*(int *)(iVar6 + 0x44c) = iVar5;
*(int *)(iVar6 + 0x448) = iVar1;
bVar4 = (bool)CBaseEntity::BlocksLOS((CBaseEntity *)param_1);
uVar2 = *(uint *)(param_2 + 4);
if (((uVar2 == 0xffffffff) ||
(puVar13 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar13 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar13 + 8) != uVar2 >> 0xc)) {
this_00 = (CBaseEntity *)0x0;
}
else {
this_00 = *(CBaseEntity **)(puVar13 + 4);
}
CBaseEntity::SetBlocksLOS(this_00,bVar4);
uVar11 = 1;
puVar14 = &stack0xfffff920;
LAB_007869af:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
*(undefined **)(puVar14 + -4) = &UNK_00786b16;
__stack_chk_fail();
}
return uVar11;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.