L L4D2node

PhysModelParseSolidByIndex

0x00491e50 · 729 bytes · __cdecl

_Z26PhysModelParseSolidByIndexR7solid_tP11CBaseEntityii

Decompiled

undefined (4 params)

/* PhysModelParseSolidByIndex(solid_t&, CBaseEntity*, int, int) */

undefined4 PhysModelParseSolidByIndex(solid_t *param_1,CBaseEntity *param_2,int param_3,int param_4)

{
  char cVar1;
  int iVar2;
  undefined4 uVar3;
  int *piVar4;
  char *pcVar5;
  int iVar6;
  undefined1 *puVar7;
  undefined4 *puVar8;
  undefined4 *puVar9;
  solid_t *psVar10;
  int in_GS_OFFSET;
  byte bVar11;
  undefined4 uStackY_690;
  undefined1 *local_670;
  undefined4 local_660 [128];
  undefined4 local_460 [128];
  undefined4 local_260 [128];
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  int local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  char *local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  bVar11 = 0;
  puVar8 = (undefined4 *)&stack0xfffff974;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uStackY_690 = 0x491e90;
  iVar2 = (**(code **)(*modelinfo + 0x18))();
  uVar3 = 0;
  if (iVar2 != 0) {
    psVar10 = param_1;
    for (iVar2 = 400; iVar2 != 0; iVar2 = iVar2 + -1) {
      *(undefined4 *)psVar10 = 0;
      psVar10 = psVar10 + (uint)bVar11 * -8 + 4;
    }
    *(undefined4 *)(param_1 + 0x618) = 0x3f800000;
    *(undefined4 *)(param_1 + 0x61c) = 0x3f800000;
    piVar4 = physcollision;
    *(undefined4 *)(param_1 + 0x620) = 0x3dcccccd;
    *(undefined4 *)(param_1 + 0x624) = 0x3dcccccd;
    *(undefined4 *)(param_1 + 0x628) = 0x3d4ccccd;
    *(char **)(param_1 + 0x62c) = "DEFAULT";
    *(undefined4 *)(param_1 + 0x638) = 0x3f800000;
    param_1[0x63c] = (solid_t)0x1;
    uStackY_690 = 0x491f12;
    piVar4 = (int *)(**(code **)(*piVar4 + 0xa0))();
    do {
      uStackY_690 = 0x491f20;
      cVar1 = (**(code **)(*piVar4 + 0xc))();
      while( true ) {
        if (cVar1 != '\0') {
          uVar3 = 0;
          goto LAB_004920b2;
        }
        uStackY_690 = 0x491f30;
        pcVar5 = (char *)(**(code **)(*piVar4 + 8))();
        uStackY_690 = 0x491f40;
        iVar2 = _V_stricmp(pcVar5,"solid");
        if (iVar2 == 0) break;
        uStackY_690 = 0x4920a0;
        (**(code **)(*piVar4 + 0x28))();
        uStackY_690 = 0x4920a8;
        cVar1 = (**(code **)(*piVar4 + 0xc))();
      }
      puVar9 = local_660;
      for (iVar2 = 400; iVar2 != 0; iVar2 = iVar2 + -1) {
        *puVar9 = 0;
        puVar9 = puVar9 + (uint)bVar11 * -2 + 1;
      }
      local_48 = 0x3f800000;
      local_44 = 0x3f800000;
      local_40 = 0x3dcccccd;
      local_3c = 0x3dcccccd;
      local_38 = 0x3d4ccccd;
      local_34 = "DEFAULT";
      local_28 = 0x3f800000;
      local_24 = CONCAT31(local_24._1_3_,1);
      uStackY_690 = 0x491fa4;
      (**(code **)(*piVar4 + 0x10))();
      iVar2 = local_54;
    } while ((-1 < param_4) && (iVar2 = param_4, local_54 != param_4));
    puVar9 = local_660;
    psVar10 = param_1;
    for (iVar6 = 0x80; iVar6 != 0; iVar6 = iVar6 + -1) {
      *(undefined4 *)psVar10 = *puVar9;
      puVar9 = puVar9 + (uint)bVar11 * -2 + 1;
      psVar10 = psVar10 + (uint)bVar11 * -8 + 4;
    }
    puVar9 = local_460;
    psVar10 = param_1 + 0x200;
    for (iVar6 = 0x80; iVar6 != 0; iVar6 = iVar6 + -1) {
      *(undefined4 *)psVar10 = *puVar9;
      puVar9 = puVar9 + (uint)bVar11 * -2 + 1;
      psVar10 = psVar10 + (uint)bVar11 * -8 + 4;
    }
    puVar9 = local_260;
    psVar10 = param_1 + 0x400;
    for (iVar6 = 0x80; iVar6 != 0; iVar6 = iVar6 + -1) {
      *(undefined4 *)psVar10 = *puVar9;
      puVar9 = puVar9 + (uint)bVar11 * -2 + 1;
      psVar10 = psVar10 + (uint)bVar11 * -8 + 4;
    }
    *(int *)(param_1 + 0x60c) = iVar2;
    *(undefined4 *)(param_1 + 0x600) = local_60;
    uVar3 = 1;
    *(undefined4 *)(param_1 + 0x604) = local_5c;
    *(undefined4 *)(param_1 + 0x610) = local_50;
    *(undefined4 *)(param_1 + 0x608) = local_58;
    *(undefined4 *)(param_1 + 0x614) = local_4c;
    *(undefined4 *)(param_1 + 0x618) = local_48;
    *(undefined4 *)(param_1 + 0x61c) = local_44;
    *(undefined4 *)(param_1 + 0x620) = local_40;
    *(undefined4 *)(param_1 + 0x624) = local_3c;
    *(undefined4 *)(param_1 + 0x628) = local_38;
    *(char **)(param_1 + 0x62c) = local_34;
    *(undefined4 *)(param_1 + 0x630) = local_30;
    *(undefined4 *)(param_1 + 0x634) = local_2c;
    *(undefined4 *)(param_1 + 0x638) = local_28;
    *(undefined4 *)(param_1 + 0x63c) = local_24;
LAB_004920b2:
    uStackY_690 = 0x4920c6;
    (**(code **)(*physcollision + 0xa4))();
    param_1[0x63c] = (solid_t)0x1;
    *(CBaseEntity **)(param_1 + 0x630) = param_2;
    uStackY_690 = 0x4920f1;
    (**(code **)(*(int *)param_2 + 0x20))();
    puVar8 = &uStackY_690;
    puVar7 = &DAT_00d539c2;
    if (local_670 != (undefined1 *)0x0) {
      puVar7 = local_670;
    }
    *(undefined1 **)(param_1 + 0x62c) = puVar7;
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar3;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined **)((int)puVar8 + -4) = &UNK_0049212d;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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