CBoneFollowerManager::InitBoneFollowers
0x00786dc0 · 205 bytes · __thiscall
_ZN20CBoneFollowerManager17InitBoneFollowersEP14CBaseAnimatingiPPKc
Decompiled
undefined (4 params)
/* CBoneFollowerManager::InitBoneFollowers(CBaseAnimating*, int, char const**) */
void __thiscall
CBoneFollowerManager::InitBoneFollowers
(CBoneFollowerManager *this,CBaseAnimating *param_1,int param_2,char **param_3)
{
char **ppcVar1;
int iVar2;
int iVar3;
int iVar4;
*(int *)this = param_2;
iVar4 = *(int *)(this + 0x10);
if ((iVar4 < param_2) && (iVar2 = param_2 - iVar4, iVar2 != 0)) {
CUtlVector<physfollower_t,CUtlMemory<physfollower_t,int>>::GrowVector
((CUtlVector<physfollower_t,CUtlMemory<physfollower_t,int>> *)(this + 4),iVar2);
CUtlVector<physfollower_t,CUtlMemory<physfollower_t,int>>::ShiftElementsRight
((CUtlVector<physfollower_t,CUtlMemory<physfollower_t,int>> *)(this + 4),iVar4,iVar2);
if (0 < iVar2) {
iVar3 = 0;
iVar4 = iVar4 << 3;
do {
if (iVar4 + *(int *)(this + 4) != 0) {
*(undefined4 *)(iVar4 + *(int *)(this + 4) + 4) = 0xffffffff;
}
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 8;
} while (iVar3 != iVar2);
}
}
iVar4 = 0;
if (0 < param_2) {
do {
ppcVar1 = param_3 + iVar4;
iVar2 = iVar4 * 8;
iVar4 = iVar4 + 1;
CreatePhysicsFollower
(this,param_1,(physfollower_t *)(*(int *)(this + 4) + iVar2),*ppcVar1,(solid_t *)0x0
);
} while (iVar4 != param_2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.