L L4D2node

CCollisionEvent::GetListOfPenetratingEntities

0x0077deb0 · 370 bytes · __thiscall

_ZN15CCollisionEvent28GetListOfPenetratingEntitiesEP11CBaseEntityR10CUtlVectorIS1_10CUtlMemoryIS1_iEE

Decompiled

undefined (3 params)

/* CCollisionEvent::GetListOfPenetratingEntities(CBaseEntity*, CUtlVector<CBaseEntity*,
   CUtlMemory<CBaseEntity*, int> >&) */

void __thiscall
CCollisionEvent::GetListOfPenetratingEntities
          (CCollisionEvent *this,CBaseEntity *param_1,CUtlVector *param_2)

{
  uint uVar1;
  uint uVar2;
  uint *puVar3;
  uint uVar4;
  undefined *puVar5;
  int *piVar6;
  int local_34;
  int local_30;
  CBaseEntity *local_20 [4];
  
  local_30 = *(int *)(this + 300) + -1;
  if (-1 < local_30) {
    local_34 = local_30 * 0x14;
    do {
      puVar3 = (uint *)(local_34 + *(int *)(this + 0x120));
      uVar1 = *puVar3;
      if (((uVar1 == 0xffffffff) ||
          (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
        uVar4 = puVar3[1];
        if (param_1 == (CBaseEntity *)0x0) goto LAB_0077dfc8;
LAB_0077df2b:
        if ((uVar4 == 0xffffffff) ||
           (piVar6 = (int *)(g_pEntityList + (uVar4 & 0xfff) * 0x10 + 4), piVar6 == (int *)0x0)) {
LAB_0077df4f:
          if (param_1 == (CBaseEntity *)0x0) {
LAB_0077df80:
            if (((uVar1 != 0xffffffff) &&
                (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)
                ) && ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc &&
                      (local_20[0] = *(CBaseEntity **)(puVar5 + 4),
                      local_20[0] != (CBaseEntity *)0x0)))) goto LAB_0077e010;
          }
        }
        else {
LAB_0077df45:
          if (piVar6[1] != uVar4 >> 0xc) goto LAB_0077df4f;
          if (param_1 == (CBaseEntity *)*piVar6) goto LAB_0077df80;
        }
      }
      else {
        uVar4 = puVar3[1];
        if (param_1 != *(CBaseEntity **)(puVar5 + 4)) goto LAB_0077df2b;
LAB_0077dfc8:
        if (uVar4 == 0xffffffff) goto LAB_0077df4f;
        uVar2 = uVar4 & 0xfff;
        piVar6 = (int *)(g_pEntityList + uVar2 * 0x10 + 4);
        if (piVar6 == (int *)0x0) goto LAB_0077df4f;
        if ((*(uint *)(g_pEntityList + uVar2 * 0x10 + 8) != uVar4 >> 0xc) ||
           (local_20[0] = *(CBaseEntity **)(g_pEntityList + uVar2 * 0x10 + 4),
           local_20[0] == (CBaseEntity *)0x0)) goto LAB_0077df45;
LAB_0077e010:
        CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>::InsertBefore
                  ((CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>> *)param_2,
                   *(int *)(param_2 + 0xc),local_20);
      }
      local_30 = local_30 + -1;
      local_34 = local_34 + -0x14;
    } while (local_30 != -1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)