CPhysBox::CreateVPhysics
0x0079c7a0 · 716 bytes · __thiscall
_ZN8CPhysBox14CreateVPhysicsEv
Decompiled
undefined (1 param)
/* CPhysBox::CreateVPhysics() */
undefined4 __thiscall CPhysBox::CreateVPhysics(CPhysBox *this)
{
code *pcVar1;
ushort uVar2;
int iVar3;
undefined4 uVar4;
vcollide_t *pvVar5;
undefined4 uVar6;
int *piVar7;
uint uVar8;
int in_GS_OFFSET;
float fVar9;
float fVar10;
float local_684;
float local_680;
float local_67c;
float local_678;
float local_674;
float local_670;
float local_66c [3];
solid_t local_660 [1560];
float local_48;
float local_3c;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar3 = (**(code **)(*(int *)this + 0x1c))(this);
PhysModelParseSolid(local_660,(CBaseEntity *)this,iVar3);
if (0.0 < *(float *)(this + 0x500)) {
local_48 = *(float *)(this + 0x500) * local_48;
}
pcVar1 = *(code **)(*modelinfo + 0x18);
uVar4 = (**(code **)(*(int *)this + 0x1c))(this);
pvVar5 = (vcollide_t *)(*pcVar1)(modelinfo,uVar4);
PhysGetMassCenterOverride((CBaseEntity *)this,pvVar5,local_660);
PhysSolidOverride(local_660,*(undefined4 *)(this + 0x504));
if (local_3c < 1.0) {
if (*(undefined4 **)(pvVar5 + 4) != (undefined4 *)0x0) {
(**(code **)(*physcollision + 0x60))
(physcollision,&local_684,&local_678,**(undefined4 **)(pvVar5 + 4),&vec3_origin,
&vec3_angle);
local_66c[0] = local_678 - local_684;
local_66c[1] = local_674 - local_680;
local_66c[2] = local_670 - local_67c;
fVar9 = local_66c[1];
if (local_66c[0] >= local_66c[1]) {
fVar9 = local_66c[0];
}
iVar3 = 8;
fVar10 = local_66c[2];
if (local_66c[2] <= fVar9) {
iVar3 = (uint)(local_66c[0] < local_66c[1]) * 4;
fVar10 = fVar9;
}
*(undefined4 *)((int)local_66c + iVar3) = 0;
fVar9 = SQRT(local_66c[0] * local_66c[0] + local_66c[1] * local_66c[1] +
local_66c[2] * local_66c[2]);
if ((fVar9 <= 0.0) || (fVar10 / fVar9 <= 9.0)) goto LAB_0079c848;
}
local_3c = 1.0;
}
LAB_0079c848:
uVar4 = (**(code **)(*(int *)(this + 0x194) + 0x30))(this + 0x194);
uVar6 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(this + 0x194);
piVar7 = (int *)CBaseEntity::VPhysicsInitNormal((CBaseEntity *)this,uVar6,uVar4,1,local_660);
if (piVar7 == (int *)0x0) {
uVar4 = 0;
}
else {
if (*(int *)(this + 0x4fc) == 1) {
uVar2 = (**(code **)(*piVar7 + 0x50))(piVar7);
(**(code **)(*piVar7 + 0x4c))(piVar7,uVar2 | 1);
}
uVar8 = *(uint *)(this + 0x148);
if ((uVar8 & 0x100000) == 0) {
(**(code **)(*piVar7 + 100))(piVar7);
uVar8 = *(uint *)(this + 0x148);
}
if ((((uVar8 & 0x8000) != 0) || (0 < *(int *)(this + 0x508))) ||
(0.0 < *(float *)(this + 0x50c))) {
(**(code **)(*piVar7 + 0x40))(piVar7,0);
}
uVar4 = 1;
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.